# Context-dependent agent evaluation with orthogonal equilibrium learning

arXiv: https://arxiv.org/abs/2609.31897 · HTML: https://mlsanity.com/paper/2609.31897/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 10 of its 92 references that are in the map.
- First posted on arXiv 25 Sep 2026.

## Builds on (most cited first, 10 of 10)

- [Qwen3 Embedding: Advancing Text Embedding and Reranking Through Foundation Models](https://mlsanity.com/paper/2506.05176/) (2025)
- [Direct Nash Optimization: Teaching Language Models to Self-Improve with General Preferences](https://mlsanity.com/paper/2404.03715/) (2024)
- [EmbeddingGemma: Powerful and Lightweight Text Representations](https://mlsanity.com/paper/2509.20354/) (2025)
- [Prompt-to-Leaderboard](https://mlsanity.com/paper/2502.14855/) (2025)
- [Evaluating Agents using Social Choice Theory](https://mlsanity.com/paper/2312.03121/) (2023)
- [Beyond Pessimism: Offline Learning in KL-regularized Games](https://mlsanity.com/paper/2604.06738/) (2026)
- [LLM Routing with Dueling Feedback](https://mlsanity.com/paper/2510.00841/) (2025)
- [Offline Two-Player Zero-Sum Markov Games with KL Regularization](https://mlsanity.com/paper/2605.13025/) (2026)
- [Learning Equilibria of Simulation-Based Games](https://mlsanity.com/paper/1905.13379/) (2019)
- [AI Alignment From Social Choice Perspectives](https://mlsanity.com/paper/2606.21550/) (2026)

## Abstract (arXiv)

Many applications require to evaluate agents under contextual information (e.g., a prompt, task, or user group). We study how to perform such context-dependent agent evaluation from offline feedback. Existing score-based models for this purpose (e.g., Bradley-Terry) impose a transitive preference ordering, which fails to reflect collective preferences when human judgements are heterogeneous. Inspired by social choice theory, we frame evaluation as a contextual game between two players, each selecting a distribution over agents as the strategy to receive greater collective preference than the other. Then, the support of the Nash equilibrium defines a context-specific set of winners. However, learning context-specific equilibria from offline logs is difficult because each context reveals human feedback on only a subset of agents, and, hence, a naive plug-in estimator can therefore be biased. To address these challenges, we propose NashEval, a general framework for robust contextual equilibrium learning. NashEval first constructs debiased estimates of the contextual payoff matrix that characterizes the game. NashEval then learns the context-to-equilibrium mapping with a tailored orthogonal loss, which avoids the need to solve a separate game for each context. We show theoretically that errors in estimating the nuisance functions underlying the payoff matrix affect the risk of the learned equilibrium (i.e., exploitability) only through higher-order terms. Across various experiments, NashEval improves robustness of equilibrium learning and consistently identifies the set of top-performing agents across contexts.
