# PHIRL: Aligning Learned Rewards with Task Progress for Inverse Reinforcement Learning

arXiv: https://arxiv.org/abs/2609.31855 · HTML: https://mlsanity.com/paper/2609.31855/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 48 of its 55 references that are in the map.
- First posted on arXiv 25 Sep 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Reward modeling and RLHF](https://mlsanity.com/alignment/reward-modeling-and-rlhf/)
- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 30 of 48)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Gemma 3 Technical Report](https://mlsanity.com/paper/2503.19786/) (2025)
- [DeepMind Control Suite](https://mlsanity.com/paper/1801.00690/) (2018)
- [What Matters in Learning from Offline Human Demonstrations for Robot Manipulation](https://mlsanity.com/paper/2108.03298/) (2021)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [UniVLA: Learning to Act Anywhere with Task-centric Latent Actions](https://mlsanity.com/paper/2505.06111/) (2025)
- [Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots](https://mlsanity.com/paper/2402.10329/) (2024)
- [Rubrics as Rewards: Reinforcement Learning Beyond Verifiable Domains](https://mlsanity.com/paper/2507.17746/) (2025)
- [Reward learning from human preferences and demonstrations in Atari](https://mlsanity.com/paper/1811.06521/) (2018)
- [EgoMimic: Scaling Imitation Learning via Egocentric Video](https://mlsanity.com/paper/2410.24221/) (2024)
- [OpenRubrics: Towards Scalable Synthetic Rubric Generation for Reward Modeling and LLM Alignment](https://mlsanity.com/paper/2510.07743/) (2025)
- [Vision Language Models are In-Context Value Learners](https://mlsanity.com/paper/2411.04549/) (2024)
- [Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences](https://mlsanity.com/paper/2002.09089/) (2020)
- [Learning Reward Functions by Integrating Human Demonstrations and Preferences](https://mlsanity.com/paper/1906.08928/) (2019)
- [ReWiND: Language-Guided Rewards Teach Robot Policies without New Demonstrations](https://mlsanity.com/paper/2505.10911/) (2025)
- [Mind the Sim2Real Gap in User Simulation for Agentic Tasks](https://mlsanity.com/paper/2603.11245/) (2026)
- [Improving Reinforcement Learning from Human Feedback with Efficient Reward Model Ensemble](https://mlsanity.com/paper/2401.16635/) (2024)
- [A Survey on Interactive Reinforcement Learning: Design Principles and Open Challenges](https://mlsanity.com/paper/2105.12949/) (2021)
- [The EMPATHIC Framework for Task Learning from Implicit Human Feedback](https://mlsanity.com/paper/2009.13649/) (2020)
- [Comprehensive Overview of Reward Engineering and Shaping in Advancing Reinforcement Learning Applications](https://mlsanity.com/paper/2408.10215/) (2024)
- [TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics](https://mlsanity.com/paper/2602.19313/) (2026)
- [Hybrid Inverse Reinforcement Learning](https://mlsanity.com/paper/2402.08848/) (2024)
- [Rank2Reward: Learning Shaped Reward Functions from Passive Video](https://mlsanity.com/paper/2404.14735/) (2024)
- [Thought Cloning: Learning to Think while Acting by Imitating Human Thinking](https://mlsanity.com/paper/2306.00323/) (2023)

## Abstract (arXiv)

Human demonstrations provide dense policy-level information but sometimes lack local precision. Human feedback presents accurate local critiques, but offers sparse evaluations rather than direct policy guidance. We propose Progress-Heuristicized Inverse Reinforcement Learning (PHIRL), a data-efficient framework that learns robust reward functions by jointly leveraging demonstrations and feedback. Specifically, we use progress, a feedback modality that describes cumulative task completion. PHIRL iteratively infers a reward function from demonstrations via inverse reinforcement learning, calculates the learned rewards over the progress-annotated demonstrations, and aligns the rewards with progress annotations over four dimensions. We evaluate PHIRL on real and simulated robot tasks, with additional exploration using a fine-tuned vision-language model to provide progress feedback. Results demonstrate that PHIRL significantly outperforms the baselines, achieving substantially higher environmental return rewards and task success with only twenty percent of demonstrations annotated. Analysis of reward-hacking scenarios demonstrates that PHIRL learned reward functions are reliable against exploitation.
