# Video-to-Music Generation for Gameplay Videos

arXiv: https://arxiv.org/abs/2609.31810 · HTML: https://mlsanity.com/paper/2609.31810/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 26 references that are in the map.
- First posted on arXiv 25 Sep 2026.

## Builds on (most cited first, 21 of 21)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [ImageBind: One Embedding Space To Bind Them All](https://mlsanity.com/paper/2305.05665/) (2023)
- [Fine-Tuning can Distort Pretrained Features and Underperform Out-of-Distribution](https://mlsanity.com/paper/2202.10054/) (2022)
- [CNN Architectures for Large-Scale Audio Classification](https://mlsanity.com/paper/1609.09430/) (2016)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [Simple and Controllable Music Generation](https://mlsanity.com/paper/2306.05284/) (2023)
- [YouTube-8M: A Large-Scale Video Classification Benchmark](https://mlsanity.com/paper/1609.08675/) (2016)
- [Efficient Training of Audio Transformers with Patchout](https://mlsanity.com/paper/2110.05069/) (2021)
- [Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithms](https://mlsanity.com/paper/1812.08466/) (2018)
- [LakhNES: Improving multi-instrumental music generation with cross-domain pre-training](https://mlsanity.com/paper/1907.04868/) (2019)
- [VidMuse: A Simple Video-to-Music Generation Framework with Long-Short-Term Modeling](https://mlsanity.com/paper/2406.04321/) (2024)
- [Video Background Music Generation: Dataset, Method and Evaluation](https://mlsanity.com/paper/2211.11248/) (2022)
- [V2Meow: Meowing to the Visual Beat via Video-to-Music Generation](https://mlsanity.com/paper/2305.06594/) (2023)
- [The NES Music Database: A multi-instrumental dataset with expressive performance attributes](https://mlsanity.com/paper/1806.04278/) (2018)
- [VidMusician: Video-to-Music Generation with Semantic-Rhythmic Alignment via Hierarchical Visual Features](https://mlsanity.com/paper/2412.06296/) (2024)
- [GVMGen: A General Video-to-Music Generation Model with Hierarchical Attentions](https://mlsanity.com/paper/2501.09972/) (2025)
- [SONIQUE: Video Background Music Generation Using Unpaired Audio-Visual Data](https://mlsanity.com/paper/2410.03879/) (2024)
- [Video-Guided Text-to-Music Generation Using Public Domain Movie Collections](https://mlsanity.com/paper/2506.12573/) (2025)
- [The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos](https://mlsanity.com/paper/2404.04420/) (2024)

## Abstract (arXiv)

Video-to-music models have advanced considerably in the last few years, particularly in film and music video applications. In this paper, we investigate this problem in the video game domain, which introduces new challenges for these models: video frames are rendered graphics, music is mostly synthetic audio, and soundtracks loop across entire levels rather than following on-screen events. We introduce a new dataset of 217.6 hours of Super Nintendo (SNES) gameplay video paired with 485 hours of clean soundtracks, free of sound effects and voice-overs, matched to gameplay audio via audio fingerprinting. With this dataset, we train a simple encoder-decoder transformer that passes video features directly to a MusicGen decoder, comparing different encoding strategies: textual descriptions (T5), independent frames (ViT), or spatiotemporal patches (ViViT). Each encoder is tested both frozen and fine-tuned, while the decoder is always fine-tuned. Frozen encoders match or outperform their fine-tuned counterparts on every metric, and the frozen ViViT achieves the best overall results. We compare this model with state-of-the-art baselines using both objective metrics and a listening study (N = 96). Despite having up to 18% fewer parameters, our model outperforms all baselines on objective metrics, surpasses GVMGen in the listening study, and performs comparably to OSSL.
