# 3dgs-sc: a controlled static screen-content benchmark for 3d gaussian splatting

arXiv: https://arxiv.org/abs/2609.31756 · HTML: https://mlsanity.com/paper/2609.31756/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 23 references that are in the map.
- First posted on arXiv 23 Sep 2026.

## Builds on (most cited first, 13 of 13)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Mip-Splatting: Alias-free 3D Gaussian Splatting](https://mlsanity.com/paper/2311.16493/) (2023)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [AbsGS: Recovering Fine Details for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.10484/) (2024)
- [MegaScenes: Scene-Level View Synthesis at Scale](https://mlsanity.com/paper/2406.11819/) (2024)
- [Full Reference Screen Content Image Quality Assessment by Fusing Multi-level Structure Similarity](https://mlsanity.com/paper/2008.05396/) (2020)
- [STRinGS: Selective Text Refinement in Gaussian Splatting](https://mlsanity.com/paper/2512.07230/) (2025)

## Abstract (arXiv)

Does high image fidelity imply readable screen content in 3D Gaussian Splatting (3DGS)? We introduce 3DGS-SC, a controlled static screen-content dataset and benchmark for examining this mismatch. Ten procedural scenes provide fixed multi-view splits, exact cameras, screen masks, text boxes, and transcripts. The protocol separates whole-image fidelity, screen-region fidelity, OCR readability, and edge preservation. In the reported five-method comparison, LightGaussian exceeds Mip-Splatting in screen PSNR by only 0.08 dB, yet trails it in OCR accuracy by 12.7 percentage points. Across all ten method pairs, screen-PSNR and OCR orderings disagree in seven cases. These aggregate results expose a method-selection failure of fidelity-only evaluation. Complementing prior text-aware 3DGS research, 3DGS-SC targets controlled monitor interfaces and exact annotations; scene-wise robustness and acquisition effects remain open validation questions.
