# ClearGS: Reliability-Aware Gaussian Splatting from Handheld Videos

arXiv: https://arxiv.org/abs/2609.31509 · HTML: https://mlsanity.com/paper/2609.31509/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 33 references that are in the map.
- First posted on arXiv 25 Sep 2026.

## Builds on (most cited first, 30 of 30)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Restormer: Efficient Transformer for High-Resolution Image Restoration](https://mlsanity.com/paper/2111.09881/) (2021)
- [MUSIQ: Multi-scale Image Quality Transformer](https://mlsanity.com/paper/2108.05997/) (2021)
- [ReconFusion: 3D Reconstruction with Diffusion Priors](https://mlsanity.com/paper/2312.02981/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [Deblur-NeRF: Neural Radiance Fields from Blurry Images](https://mlsanity.com/paper/2111.14292/) (2021)
- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [Difix3D+: Improving 3D Reconstructions with Single-Step Diffusion Models](https://mlsanity.com/paper/2503.01774/) (2025)
- [CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization](https://mlsanity.com/paper/2405.12110/) (2024)
- [DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors](https://mlsanity.com/paper/2211.12046/) (2022)
- [DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting](https://mlsanity.com/paper/2504.00773/) (2025)
- [BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting](https://mlsanity.com/paper/2403.11831/) (2024)
- [BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling](https://mlsanity.com/paper/2403.04926/) (2024)
- [GenFusion: Closing the Loop between Reconstruction and Generation via Videos](https://mlsanity.com/paper/2503.21219/) (2025)
- [ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Images](https://mlsanity.com/paper/2309.08957/) (2023)
- [GSFixer: Improving 3D Gaussian Splatting with Reference-Guided Video Diffusion Priors](https://mlsanity.com/paper/2508.09667/) (2025)
- [Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion](https://mlsanity.com/paper/2403.13327/) (2024)
- [MVPGS: Excavating Multi-view Priors for Gaussian Splatting from Sparse Input Views](https://mlsanity.com/paper/2409.14316/) (2024)
- [D2GS: Depth-and-Density Guided Gaussian Splatting for Stable and Accurate Sparse-View Reconstruction](https://mlsanity.com/paper/2510.08566/) (2025)
- [CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images](https://mlsanity.com/paper/2503.05332/) (2025)
- [ActiveInitSplat: How Active Image Selection Helps Gaussian Splatting](https://mlsanity.com/paper/2503.06859/) (2025)
- [GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator](https://mlsanity.com/paper/2603.25053/) (2026)
- [GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation](https://mlsanity.com/paper/2505.15287/) (2025)
- [Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field](https://mlsanity.com/paper/2605.30342/) (2026)
- [SyncFix: Fixing 3D Reconstructions via Multi-View Synchronization](https://mlsanity.com/paper/2604.11797/) (2026)
- [Coverage Optimization for Camera View Selection](https://mlsanity.com/paper/2604.05259/) (2026)
- [Unblur-SLAM: Dense Neural SLAM for Blurry Inputs](https://mlsanity.com/paper/2603.26810/) (2026)
- [FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generation](https://mlsanity.com/paper/2604.10512/) (2026)
- [Sparse-to-Complete: From Sparse Image Captures to Complete 3D Scenes](https://mlsanity.com/paper/2605.05664/) (2026)
- [GeoQuery: Geometry-Query Diffusion for Sparse-View Reconstruction](https://mlsanity.com/paper/2605.12399/) (2026)

## Abstract (arXiv)

We present ClearGS for 3D Gaussian Splatting (3DGS) from handheld videos with uneven viewpoint coverage and mixed frame quality. Rather than selecting frames with binary decisions, ClearGS uses Reliability-aware View Allocation (RVA) to assign graded raw-supervision weights based on appearance reliability, degradation risk, and geometric utility, while weakly reactivating useful suppressed frames to maintain trajectory coverage. Since weighting cannot restore details lost to blur or distortion, ClearGS further introduces Render-Guided In-Video Restoration (RIVR). The current 3DGS render provides a pose-aligned structural candidate, a frozen no-reference restoration expert restores the corresponding raw video observation without any clean reference image, and no-reference perceptual scores select among the render, restored observation, and high-frequency fused candidate. ClearGS then applies Full-Trajectory Repair Consolidation to revisit accepted repairs and preserve details introduced early. On GS2E and GSOTM, ClearGS achieves state-of-the-art overall performance, with consistent CLIP-IQA and MUSIQ gains and LPIPS reductions in most degradation settings, without paired sharp supervision or matched clean references.
