# CognitiveReality: Robot-Agnostic Semantic Gaussian Mapping with an LLM Agent for Immersive Collaborative VR Teleoperation

arXiv: https://arxiv.org/abs/2609.31418 · HTML: https://mlsanity.com/paper/2609.31418/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use.
- Builds on 24 of its 27 references that are in the map.
- First posted on arXiv 25 Sep 2026.

## Placed in

- LLM agents and tool use / [Multimodal and embodied agents](https://mlsanity.com/agents/multimodal-and-embodied-agents/)

## Builds on (most cited first, 24 of 24)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [SayPlan: Grounding Large Language Models using 3D Scene Graphs for Scalable Robot Task Planning](https://mlsanity.com/paper/2307.06135/) (2023)
- [VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality](https://mlsanity.com/paper/2505.10144/) (2025)
- [Enabling Novel Mission Operations and Interactions with ROSA: The Robot Operating System Agent](https://mlsanity.com/paper/2410.06472/) (2024)
- [Radiance Fields for Robotic Teleoperation](https://mlsanity.com/paper/2407.20194/) (2024)
- [OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding](https://mlsanity.com/paper/2503.01646/) (2025)
- [Gaussian-Plus-SDF SLAM: High-fidelity 3D Reconstruction at 150+ fps](https://mlsanity.com/paper/2509.11574/) (2025)
- [Online Language Splatting](https://mlsanity.com/paper/2503.09447/) (2025)
- [VISTA: Open-Vocabulary, Task-Relevant Robot Exploration with Online Semantic Gaussian Splatting](https://mlsanity.com/paper/2507.01125/) (2025)
- [GSMem: 3D Gaussian Splatting as Persistent Spatial Memory for Zero-Shot Embodied Exploration and Reasoning](https://mlsanity.com/paper/2603.19137/) (2026)
- [3DGSNav: Enhancing Vision-Language Model Reasoning for Object Navigation via Active 3D Gaussian Splatting](https://mlsanity.com/paper/2602.12159/) (2026)
- [OnlinePG: Online Open-Vocabulary Panoptic Mapping with 3D Gaussian Splatting](https://mlsanity.com/paper/2603.18510/) (2026)
- [Immersive Teleoperation Framework for Locomanipulation Tasks](https://mlsanity.com/paper/2504.15229/) (2025)
- [Agentic Scene Policies: Unifying Space, Semantics, and Affordances for Robot Action](https://mlsanity.com/paper/2509.19571/) (2025)
- [HoloAgent-0: A Unified Embodied Agent Framework with 3D Spatial Memory](https://mlsanity.com/paper/2606.23565/) (2026)
- [GaussAnything: Semantic Intent-Driven Refinement of Evolving Gaussian Scenes for Standalone VR](https://mlsanity.com/paper/2609.13859/) (2026)

## Abstract (arXiv)

A photorealistic 3D view tells a teleoperator where a robot is, but not what the scene contains, how well each object has been observed, or how to turn pointing and speech into robot action. CognitiveReality turns a robot's RGB-D stream into a live, semantically indexed Gaussian-TSDF map shared by an operator in virtual reality and a tool-using language agent. One mapper binary serves any platform through configuration alone: it ingests poses from robot SLAM, joint kinematics, motion capture or an inline visual tracker, bridges localization outages with a shadow tracker and keyframe-anchored PnP, and maintains open-vocabulary instance identities with per-object quality at 2 Hz. Speech and controller rays are grounded against persistent scene objects through validated typed tools and operator-confirmed robot actions. In the controlled agent evaluation, the deployed local Qwen3-VL-8B router reaches 81.24% tool exact match, while merge-aware replay correctly redirects 101 absorbed object identifiers. On robot data CognitiveReality exceeds a Gaussian-plus-SDF baseline by 2-8 dB; pose error through 5-40 s SLAM outages stays within 1-8 cm. Deployed live on two quadrupeds, the agent executed 26 of 30 navigation requests and 20 of 20 re-observation requests, raising object quality by 2-5 dB.
