# Bridging Body and Brain: Gene-Driven Morphology--Control Co-Design

arXiv: https://arxiv.org/abs/2609.31329 · HTML: https://mlsanity.com/paper/2609.31329/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 32 of its 47 references that are in the map.
- First posted on arXiv 25 Sep 2026.

## Builds on (most cited first, 30 of 32)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [On Layer Normalization in the Transformer Architecture](https://mlsanity.com/paper/2002.04745/) (2020)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Embodied Intelligence via Learning and Evolution](https://mlsanity.com/paper/2102.02202/) (2021)
- [Learning Agile Soccer Skills for a Bipedal Robot with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.13653/) (2023)
- [One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control](https://mlsanity.com/paper/2007.04976/) (2020)
- [MetaMorph: Learning Universal Controllers with Transformers](https://mlsanity.com/paper/2203.11931/) (2022)
- [Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity](https://mlsanity.com/paper/1902.05546/) (2019)
- [Reinforcement Learning for Improving Agent Design](https://mlsanity.com/paper/1810.03779/) (2018)
- [GenLoco: Generalized Locomotion Controllers for Quadrupedal Robots](https://mlsanity.com/paper/2209.05309/) (2022)
- [Evolution Gym: A Large-Scale Benchmark for Evolving Soft Robots](https://mlsanity.com/paper/2201.09863/) (2022)
- [Scalable Co-Optimization of Morphology and Control in Embodied Machines](https://mlsanity.com/paper/1706.06133/) (2017)
- [Hybrid Internal Model: Learning Agile Legged Locomotion with Simulated Robot Response](https://mlsanity.com/paper/2312.11460/) (2023)
- [Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Design](https://mlsanity.com/paper/2110.03659/) (2021)
- [Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models](https://mlsanity.com/paper/2308.15143/) (2023)
- [Neural Graph Evolution: Towards Efficient Automatic Robot Design](https://mlsanity.com/paper/1906.05370/) (2019)
- [GET-Zero: Graph Embodiment Transformer for Zero-shot Embodiment Generalization](https://mlsanity.com/paper/2407.15002/) (2024)
- [Universal Morphology Control via Contextual Modulation](https://mlsanity.com/paper/2302.11070/) (2023)
- [Bayesian Meta-Learning for Few-Shot Policy Adaptation Across Robotic Platforms](https://mlsanity.com/paper/2103.03697/) (2021)
- [Efficient automatic design of robots](https://mlsanity.com/paper/2306.03263/) (2023)
- [Distilling Morphology-Conditioned Hypernetworks for Efficient Universal Morphology Control](https://mlsanity.com/paper/2402.06570/) (2024)
- [KIND: Knowledge Integration and Diversion for Training Decomposable Models](https://mlsanity.com/paper/2408.07337/) (2024)
- [Humanoid Robots and Humanoid AI: Review, Perspectives and Directions](https://mlsanity.com/paper/2405.15775/) (2024)
- [BodyGen: Advancing Towards Efficient Embodiment Co-Design](https://mlsanity.com/paper/2503.00533/) (2025)
- [RoboMorph: Evolving Robot Morphology using Large Language Models](https://mlsanity.com/paper/2407.08626/) (2024)
- [DivControl: Knowledge Diversion for Controllable Image Generation](https://mlsanity.com/paper/2507.23620/) (2025)
- [Accelerated co-design of robots through morphological pretraining](https://mlsanity.com/paper/2502.10862/) (2025)
- [Convergent Functions, Divergent Forms](https://mlsanity.com/paper/2505.21665/) (2025)
- [House of Dextra: Cross-embodied Co-design for Dexterous Hands](https://mlsanity.com/paper/2512.03743/) (2025)
- [Embodied Co-Design for Rapidly Evolving Agents: Taxonomy, Frontiers, and Challenges](https://mlsanity.com/paper/2512.04770/) (2025)

## Abstract (arXiv)

Morphology--control co-design jointly optimizes an agent's body structure and control policy as an integrated embodied system. However, existing methods typically model morphology design and control with separate networks coupled only indirectly through a shared task objective, limiting explicit high-level coordination. Inspired by natural genes that coordinate biological development, we introduce Morphogene, a compact latent blueprint that bridges an agent's body and brain. Through AdaConcat, Morphogene jointly conditions morphology and control generation at the limb level, allowing its variations to induce coordinated changes in both components. Building on this representation, we propose GeCode, which formulates co-design as exploration in the compact Morphogene space. Each Morphogene anchors a local design region in which nearby body--brain designs are explored, while performance-guided updates move these anchors toward promising regions for more efficient exploration of the broader design space. This process combines local refinement with global exploration while preserving body--brain compatibility. Extensive experiments across diverse 2D and 3D co-design tasks demonstrate that GeCode consistently outperforms existing state-of-the-art methods, achieving substantially faster convergence and higher final performance.
