# STORM-Bench: Evaluating Online Video QA under Evolving and Incomplete Evidence

arXiv: https://arxiv.org/abs/2609.30981 · HTML: https://mlsanity.com/paper/2609.30981/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 76 references that are in the map.
- First posted on arXiv 25 Sep 2026.

## Builds on (most cited first, 30 of 39)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysis](https://mlsanity.com/paper/2405.21075/) (2024)
- [MVBench: A Comprehensive Multi-modal Video Understanding Benchmark](https://mlsanity.com/paper/2311.17005/) (2023)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Selective Classification for Deep Neural Networks](https://mlsanity.com/paper/1705.08500/) (2017)
- [EgoSchema: A Diagnostic Benchmark for Very Long-form Video Language Understanding](https://mlsanity.com/paper/2308.09126/) (2023)
- [LongVideoBench: A Benchmark for Long-context Interleaved Video-Language Understanding](https://mlsanity.com/paper/2407.15754/) (2024)
- [MovieChat: From Dense Token to Sparse Memory for Long Video Understanding](https://mlsanity.com/paper/2307.16449/) (2023)
- [VideoLLaMA 3: Frontier Multimodal Foundation Models for Image and Video Understanding](https://mlsanity.com/paper/2501.13106/) (2025)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning](https://mlsanity.com/paper/2507.01006/) (2025)
- [VirtualHome: Simulating Household Activities via Programs](https://mlsanity.com/paper/1806.07011/) (2018)
- [LVBench: An Extreme Long Video Understanding Benchmark](https://mlsanity.com/paper/2406.08035/) (2024)
- [MLVU: Benchmarking Multi-task Long Video Understanding](https://mlsanity.com/paper/2406.04264/) (2024)
- [Zero-Shot Learning -- The Good, the Bad and the Ugly](https://mlsanity.com/paper/1703.04394/) (2017)
- [InternVideo2.5: Empowering Video MLLMs with Long and Rich Context Modeling](https://mlsanity.com/paper/2501.12386/) (2025)
- [MiniCPM-V 4.5: Cooking Efficient MLLMs via Architecture, Data, and Training Recipe](https://mlsanity.com/paper/2509.18154/) (2025)
- [MMBench-Video: A Long-Form Multi-Shot Benchmark for Holistic Video Understanding](https://mlsanity.com/paper/2406.14515/) (2024)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?](https://mlsanity.com/paper/2501.05510/) (2025)
- [Molmo2: Open Weights and Data for Vision-Language Models with Video Understanding and Grounding](https://mlsanity.com/paper/2601.10611/) (2026)
- [HD-EPIC: A Highly-Detailed Egocentric Video Dataset](https://mlsanity.com/paper/2502.04144/) (2025)
- [Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge](https://mlsanity.com/paper/2501.13468/) (2025)
- [Online Video Understanding: OVBench and VideoChat-Online](https://mlsanity.com/paper/2501.00584/) (2024)
- [Eagle 2.5: Boosting Long-Context Post-Training for Frontier Vision-Language Models](https://mlsanity.com/paper/2504.15271/) (2025)
- [SVBench: A Benchmark with Temporal Multi-Turn Dialogues for Streaming Video Understanding](https://mlsanity.com/paper/2502.10810/) (2025)
- [RTV-Bench: Benchmarking MLLM Continuous Perception, Understanding and Reasoning through Real-Time Video](https://mlsanity.com/paper/2505.02064/) (2025)

## Abstract (arXiv)

Reliable online video question answering requires tracking state transitions while selectively abstaining when visual evidence is insufficient. Existing benchmarks focus on static recognition or long-range retrieval, rarely evaluating these coupled capabilities under evolving and incomplete evidence. We present STORM-Bench, comprising 5,736 questions across 630 compact, change-dense episodes spanning five egocentric domains (STORM-Real) and two controlled simulation subsets (STORM-Sim) at 1 FPS. Questions are stratified by a proxy for accumulated change intensity (Low, Medium, High) and query-time answerability (Known, Uncertain). To measure reliability, we introduce STORM-BR, a harmonic metric over joint answer-status correctness that exposes abstention failures masked by aggregate accuracy, alongside STORM-BR-ATTR for uncertainty attribution. Across 14 video LLMs, online accuracy peaks at 60.3% (mean 51.7%), whereas STORM-BR ranges from 5.7% to 35.6% (mean 18.8%), driven by pervasive overconfidence on uncertain queries. STORM-Bench shows that task accuracy masks these gaps in epistemic reliability and state tracking. Benchmark and code are available at https://github.com/siruzhong/STORM-Bench.
