# From S3Q Theory to Implementation: Towards an Architecture for Machine Qualia

arXiv: https://arxiv.org/abs/2609.30743 · HTML: https://mlsanity.com/paper/2609.30743/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 41 references that are in the map.
- First posted on arXiv 25 Sep 2026.

## Builds on (most cited first, 18 of 18)

- [Representation Learning with Contrastive Predictive Coding](https://mlsanity.com/paper/1807.03748/) (2018)
- [What Uncertainties Do We Need in Bayesian Deep Learning for Computer Vision?](https://mlsanity.com/paper/1703.04977/) (2017)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Understanding intermediate layers using linear classifier probes](https://mlsanity.com/paper/1610.01644/) (2016)
- [Object-Centric Learning with Slot Attention](https://mlsanity.com/paper/2006.15055/) (2020)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Hopfield Networks is All You Need](https://mlsanity.com/paper/2008.02217/) (2020)
- [Successor Features for Transfer in Reinforcement Learning](https://mlsanity.com/paper/1606.05312/) (2016)
- [ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation](https://mlsanity.com/paper/2007.04954/) (2020)
- [Conditional Object-Centric Learning from Video](https://mlsanity.com/paper/2111.12594/) (2021)
- [Dense Associative Memory for Pattern Recognition](https://mlsanity.com/paper/1606.01164/) (2016)
- [Contrastive Learning of Structured World Models](https://mlsanity.com/paper/1911.12247/) (2019)
- [SlotFormer: Unsupervised Visual Dynamics Simulation with Object-Centric Models](https://mlsanity.com/paper/2210.05861/) (2022)
- [On the Pitfalls of Heteroscedastic Uncertainty Estimation with Probabilistic Neural Networks](https://mlsanity.com/paper/2203.09168/) (2022)
- [Object-Centric Learning for Real-World Videos by Predicting Temporal Feature Similarities](https://mlsanity.com/paper/2306.04829/) (2023)
- [Plannable Approximations to MDP Homomorphisms: Equivariance under Actions](https://mlsanity.com/paper/2002.11963/) (2020)
- [What is it Like to Be a Bot: Simulated, Situated, Structurally Coherent Qualia (S3Q) Theory of Consciousness](https://mlsanity.com/paper/2103.12638/) (2021)

## Abstract (arXiv)

A key challenge in machine consciousness research is translating theoretical models into computational-level implementations. In this paper, we address this challenge by proposing a five-layer implementation architecture for the S3Q (Simulated, Situated, Structurally Coherent) theory of consciousness. Rather than introducing novel formalisms, the architecture composes published computational primitives into a single pipeline. S3Q identifies three jointly necessary conditions for qualia: (1) grounded sensorimotor situatedness, (2) internal simulation via a world model, and (3) structural coherence between predictions and observations. No existing computational system implements all three simultaneously. We map each S3Q tenet to specific, compatible computational machinery and specify how these components interface within a single representation pipeline that operates on continuous, differentiable, per-object slot vectors, along with a developmental bootstrap sequence and falsifiable predictions for the composed system that no subset of the architecture produces in isolation. The model suggests that a basic sense of "self" develops by linking actions to their outcomes, and that behavior falls into three patterns (hesitation, curiosity, or avoidance) depending on how unexpected an outcome is and whether it is experienced as positive or negative. Each prediction is individually falsifiable, providing the field with a testable framework to advance our understanding of machine consciousness.
