# A Benchmarking Framework for Context-aware XR Interfaces

arXiv: https://arxiv.org/abs/2609.30466 · HTML: https://mlsanity.com/paper/2609.30466/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 70 references that are in the map.
- First posted on arXiv 24 Sep 2026.

## Builds on (most cited first, 27 of 27)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Sentence-BERT: Sentence Embeddings using Siamese BERT-Networks](https://mlsanity.com/paper/1908.10084/) (2019)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [ImageNet Large Scale Visual Recognition Challenge](https://mlsanity.com/paper/1409.0575/) (2014)
- [GLUE: A Multi-Task Benchmark and Analysis Platform for Natural Language Understanding](https://mlsanity.com/paper/1804.07461/) (2018)
- [Toolformer: Language Models Can Teach Themselves to Use Tools](https://mlsanity.com/paper/2302.04761/) (2023)
- [WebGPT: Browser-assisted question-answering with human feedback](https://mlsanity.com/paper/2112.09332/) (2021)
- [Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning](https://mlsanity.com/paper/2108.03353/) (2021)
- [UIBert: Learning Generic Multimodal Representations for UI Understanding](https://mlsanity.com/paper/2107.13731/) (2021)
- [ContextAgent: Context-Aware Proactive LLM Agents with Open-World Sensory Perceptions](https://mlsanity.com/paper/2505.14668/) (2025)
- [Screen2Vec: Semantic Embedding of GUI Screens and GUI Components](https://mlsanity.com/paper/2101.11103/) (2021)
- [VINS: Visual Search for Mobile User Interface Design](https://mlsanity.com/paper/2102.05216/) (2021)
- [Screen Parsing: Towards Reverse Engineering of UI Models from Screenshots](https://mlsanity.com/paper/2109.08763/) (2021)
- [Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale](https://mlsanity.com/paper/2201.04100/) (2022)
- [Generative and Malleable User Interfaces with Generative and Evolving Task-Driven Data Model](https://mlsanity.com/paper/2503.04084/) (2025)
- [Satori: Towards Proactive AR Assistant with Belief-Desire-Intention User Modeling](https://mlsanity.com/paper/2410.16668/) (2024)
- [UICrit: Enhancing Automated Design Evaluation with a UICritique Dataset](https://mlsanity.com/paper/2407.08850/) (2024)
- [Adapting User Interfaces with Model-based Reinforcement Learning](https://mlsanity.com/paper/2103.06807/) (2021)
- [Sensible Agent: A Framework for Unobtrusive Interaction with Proactive AR Agents](https://mlsanity.com/paper/2509.09255/) (2025)
- [OmniActions: Predicting Digital Actions in Response to Real-World Multimodal Sensory Inputs with LLMs](https://mlsanity.com/paper/2405.03901/) (2024)
- [SituationAdapt: Contextual UI Optimization in Mixed Reality with Situation Awareness via LLM Reasoning](https://mlsanity.com/paper/2409.12836/) (2024)
- [Generative Interfaces for Language Models](https://mlsanity.com/paper/2508.19227/) (2025)
- [Reflow: Automatically Improving Touch Interactions in Mobile Applications through Pixel-based Refinements](https://mlsanity.com/paper/2207.07712/) (2022)
- [MineXR: Mining Personalized Extended Reality Interfaces](https://mlsanity.com/paper/2403.08057/) (2024)
- [Log2Motion: Biomechanical Motion Synthesis from Touch Logs](https://mlsanity.com/paper/2601.21043/) (2026)
- [Automating UI Optimization through Multi-Agentic Reasoning](https://mlsanity.com/paper/2602.13126/) (2026)

## Abstract (arXiv)

Everyday Extended Reality (XR) systems aim to provide context-aware access to the right functionalities at the right time and place, with minimal manual reconfiguration as users switch context. Yet these interfaces are hard to evaluate: current prototyping and user-study workflows offer no systematic, repeatable way to compare adaptation methods across users and scenarios. We present ContextXR, a novel benchmarking framework for context-aware XR interfaces. ContextXR represents an XR application as a connected graph of functional facets, each a semantically coherent group of related capabilities that together support a shared user intent. On this representation, we build MineXR++, a dataset augmenting prior XR interface data with facet-level annotations, and formulate three canonical tasks of context-aware suggestion: context factor analysis, initial facet suggestion, and next facet suggestion. Our evaluation protocol scores suggestion methods by a simulated interaction metric, the navigation and search cost of reaching the desired functionality. Through experiments benchmarking global popularity, relational retrieval, and LLM-based methods, we demonstrate that ContextXR enables the systematic, reproducible evaluation of context-aware XR interfaces.
