# BeyondRetarget: Learning Executable Humanoid Motions Directly from Monocular Video

arXiv: https://arxiv.org/abs/2609.29850 · HTML: https://mlsanity.com/paper/2609.29850/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 26 of its 39 references that are in the map.
- First posted on arXiv 24 Sep 2026.

## Builds on (most cited first, 26 of 26)

- [Expressive Body Capture: 3D Hands, Face, and Body from a Single Image](https://mlsanity.com/paper/1904.05866/) (2019)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [End-to-end Recovery of Human Shape and Pose](https://mlsanity.com/paper/1712.06584/) (2017)
- [Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image](https://mlsanity.com/paper/1607.08128/) (2016)
- [VIBE: Video Inference for Human Body Pose and Shape Estimation](https://mlsanity.com/paper/1912.05656/) (2019)
- [Humans in 4D: Reconstructing and Tracking Humans with Transformers](https://mlsanity.com/paper/2305.20091/) (2023)
- [Learning 3D Human Dynamics from Video](https://mlsanity.com/paper/1812.01601/) (2018)
- [BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion](https://mlsanity.com/paper/2306.16940/) (2023)
- [WHAM: Reconstructing World-grounded Humans with Accurate 3D Motion](https://mlsanity.com/paper/2312.07531/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Capturing and Inferring Dense Full-Body Human-Scene Contact](https://mlsanity.com/paper/2206.09553/) (2022)
- [Beyond Static Features for Temporally Consistent 3D Human Pose and Shape from a Video](https://mlsanity.com/paper/2011.08627/) (2020)
- [World-Grounded Human Motion Recovery via Gravity-View Coordinates](https://mlsanity.com/paper/2409.06662/) (2024)
- [Skeleton-Aware Networks for Deep Motion Retargeting](https://mlsanity.com/paper/2005.05732/) (2020)
- [SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control](https://mlsanity.com/paper/2511.07820/) (2025)
- [3D Human Motion Estimation via Motion Compression and Refinement](https://mlsanity.com/paper/2008.03789/) (2020)
- [Neural Kinematic Networks for Unsupervised Motion Retargetting](https://mlsanity.com/paper/1804.05653/) (2018)
- [Retargeting Matters: General Motion Retargeting for Humanoid Motion Tracking](https://mlsanity.com/paper/2510.02252/) (2025)
- [Visual Imitation Enables Contextual Humanoid Control](https://mlsanity.com/paper/2505.03729/) (2025)
- [Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimation](https://mlsanity.com/paper/2109.02303/) (2021)
- [BFM-Zero: A Promptable Behavioral Foundation Model for Humanoid Control Using Unsupervised Reinforcement Learning](https://mlsanity.com/paper/2511.04131/) (2025)
- [Whole-Body Geometric Retargeting for Humanoid Robots](https://mlsanity.com/paper/1909.10080/) (2019)
- [MotionPRO: Exploring the Role of Pressure in Human MoCap and Beyond](https://mlsanity.com/paper/2504.05046/) (2025)
- [Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control](https://mlsanity.com/paper/2603.22201/) (2026)
- [Direct Dynamic Retargeting for Humanoid Imitation Learning from Videos](https://mlsanity.com/paper/2605.23762/) (2026)
- [PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation](https://mlsanity.com/paper/2606.26741/) (2026)

## Abstract (arXiv)

Learning executable motions from human videos offers a scalable solution for humanoid robots to acquire demonstration motions. However, existing pipelines typically first construct an explicit human motion representation and then convert it into robot motions via motion retargeting. Although such methods can effectively leverage large volumes of existing human data for training, the substantial differences between humans and humanoid robots in locomotion mechanisms and joint degree-of-freedom configurations make motions generated by this human-representation-centric approach difficult to execute on robots. Furthermore, errors introduced during human motion estimation inevitably propagate to the retargeting stage and cannot be eliminated via joint optimization. We propose BeyondRetarget, an end-to-end framework that directly maps monocular RGB videos to robot motions. Discarding the explicit human representation, this framework learns robot-oriented implicit representations directly from visual observations, enabling the model to capture cross-morphology motion structures. To generate motions more suitable for robot execution, we further design a contact-aware motion optimization mechanism to improve temporal consistency and physical plausibility. Experiments show that BeyondRetarget significantly improves the accuracy and robustness of generated robot motions, while achieving higher execution success rates and lower latency in both simulation environments and real humanoid robots.
