# PUBG Ally: A Conversational Embodied Agent as an AI Teammate

arXiv: https://arxiv.org/abs/2609.29837 · HTML: https://mlsanity.com/paper/2609.29837/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 129 references that are in the map.
- First posted on arXiv 24 Sep 2026.

## Builds on (most cited first, 30 of 35)

- [The Llama 3 Herd of Models](https://mlsanity.com/paper/2407.21783/) (2024)
- [Llama 2: Open Foundation and Fine-Tuned Chat Models](https://mlsanity.com/paper/2307.09288/) (2023)
- [Distilling the Knowledge in a Neural Network](https://mlsanity.com/paper/1503.02531/) (2015)
- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Tulu 3: Pushing Frontiers in Open Language Model Post-Training](https://mlsanity.com/paper/2411.15124/) (2024)
- [τ2-Bench: Evaluating Conversational Agents in a Dual-Control Environment](https://mlsanity.com/paper/2506.07982/) (2025)
- [Terminal-Bench: Benchmarking Agents on Hard, Realistic Tasks in Command Line Interfaces](https://mlsanity.com/paper/2601.11868/) (2026)
- [GEPA: Reflective Prompt Evolution Can Outperform Reinforcement Learning](https://mlsanity.com/paper/2507.19457/) (2025)
- [AgentBoard: An Analytical Evaluation Board of Multi-turn LLM Agents](https://mlsanity.com/paper/2401.13178/) (2024)
- [Meta-Harness: End-to-End Optimization of Model Harnesses](https://mlsanity.com/paper/2603.28052/) (2026)
- [Deliberative Alignment: Reasoning Enables Safer Language Models](https://mlsanity.com/paper/2412.16339/) (2024)
- [TextGrad: Automatic "Differentiation" via Text](https://mlsanity.com/paper/2406.07496/) (2024)
- [Gemma 4 Technical Report](https://mlsanity.com/paper/2607.02770/) (2026)
- [Learning by Distilling Context](https://mlsanity.com/paper/2209.15189/) (2022)
- [CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation](https://mlsanity.com/paper/2603.22435/) (2026)
- [Scaling Instructable Agents Across Many Simulated Worlds](https://mlsanity.com/paper/2404.10179/) (2024)
- [From Hard Refusals to Safe-Completions: Toward Output-Centric Safety Training](https://mlsanity.com/paper/2508.09224/) (2025)
- [TCOD: Exploring Temporal Curriculum in On-Policy Distillation for Multi-turn Autonomous Agents](https://mlsanity.com/paper/2604.24005/) (2026)
- [AILuminate: Introducing v1.0 of the AI Risk and Reliability Benchmark from MLCommons](https://mlsanity.com/paper/2503.05731/) (2025)
- [SIMA 2: A Generalist Embodied Agent for Virtual Worlds](https://mlsanity.com/paper/2512.04797/) (2025)
- [NitroGen: An Open Foundation Model for Generalist Gaming Agents](https://mlsanity.com/paper/2601.02427/) (2026)
- [Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds](https://mlsanity.com/paper/2511.08892/) (2025)
- [Imitation Learning for Multi-turn LM Agents via On-policy Expert Corrections](https://mlsanity.com/paper/2512.14895/) (2025)
- [MAD-OPD: Breaking the Ceiling in On-Policy Distillation via Multi-Agent Debate](https://mlsanity.com/paper/2605.01347/) (2026)
- [CHiSafetyBench: A Chinese Hierarchical Safety Benchmark for Large Language Models](https://mlsanity.com/paper/2406.10311/) (2024)
- [GaP: A Graph-as-Policy Multi-Agent Self-Learning Harness For Variational Automation Tasks](https://mlsanity.com/paper/2607.05369/) (2026)
- [WHALE: A Simple Recipe for Joint Harness-Weight Optimization](https://mlsanity.com/paper/2609.00196/) (2026)
- [ChineseSafe: A Chinese Benchmark for Evaluating Safety in Large Language Models](https://mlsanity.com/paper/2410.18491/) (2024)

## Abstract (arXiv)

We introduce PUBG Ally, an embodied agent for PUBG: BATTLEGROUNDS that can reason, act autonomously, and play alongside players as a voice-enabled teammate. Building such a teammate requires combining two difficult capabilities: it must perceive and respond to a constantly changing game world under strict latency constraints while interacting naturally with players, keeping its speech synchronized with its actions. Ally therefore combines agentic tool use with real-time game control. A language-model agent uses a controlled interface to inspect game information, interpret player speech, maintain context, decide what to say, and issue high-level action choices that steer a faster control layer for movement, combat, and recovery. Because the player's and Ally's speech and actions continually shape each other and the course of the match, training requires data from actual gameplay. We therefore collect data across nearly 39k sessions in which real players play alongside Ally, recording gameplay, player speech, agent decisions, tool use, actions, and player feedback, and use these records for iterative training. To evaluate teammate quality, we use player feedback and preference comparisons to identify gaps between offline evaluations and player preferences, and iteratively refine the evaluation criteria. Deploying Ally in live service further requires low-latency on-device execution and safeguards for player-facing communication, which we address through model compression, context compaction, targeted safety training, runtime guardrails, and memory redaction. During the live service, we surveyed players in 141 countries. Among respondents whose play with Ally was confirmed in game records, positive responses exceeded negative responses by 25.1 percentage points when asked whether they would recommend Ally, with players describing Ally not only as a tool but also as a teammate or companion.
