# Back to the Definition: Estimating Step-Level Advantages via Trajectory Graphs for Agentic Reinforcement Learning

arXiv: https://arxiv.org/abs/2609.28963 · HTML: https://mlsanity.com/paper/2609.28963/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning.
- Builds on 42 of its 48 references that are in the map.
- First posted on arXiv 24 Sep 2026.

## Placed in

- LLM reasoning / [Reinforcement learning for reasoning](https://mlsanity.com/lr/reinforcement-learning-for-reasoning/)
- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 42)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [Direct Preference Optimization: Your Language Model is Secretly a Reward Model](https://mlsanity.com/paper/2305.18290/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [HotpotQA: A Dataset for Diverse, Explainable Multi-hop Question Answering](https://mlsanity.com/paper/1809.09600/) (2018)
- [Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback](https://mlsanity.com/paper/2204.05862/) (2022)
- [TriviaQA: A Large Scale Distantly Supervised Challenge Dataset for Reading Comprehension](https://mlsanity.com/paper/1705.03551/) (2017)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [Constructing A Multi-hop QA Dataset for Comprehensive Evaluation of Reasoning Steps](https://mlsanity.com/paper/2011.01060/) (2020)
- [WebShop: Towards Scalable Real-World Web Interaction with Grounded Language Agents](https://mlsanity.com/paper/2207.01206/) (2022)
- [ALFWorld: Aligning Text and Embodied Environments for Interactive Learning](https://mlsanity.com/paper/2010.03768/) (2020)
- [When Not to Trust Language Models: Investigating Effectiveness of Parametric and Non-Parametric Memories](https://mlsanity.com/paper/2212.10511/) (2022)
- [Measuring and Narrowing the Compositionality Gap in Language Models](https://mlsanity.com/paper/2210.03350/) (2022)
- [SimPO: Simple Preference Optimization with a Reference-Free Reward](https://mlsanity.com/paper/2405.14734/) (2024)
- [MuSiQue: Multihop Questions via Single-hop Question Composition](https://mlsanity.com/paper/2108.00573/) (2021)
- [Group Sequence Policy Optimization](https://mlsanity.com/paper/2507.18071/) (2025)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [ORPO: Monolithic Preference Optimization without Reference Model](https://mlsanity.com/paper/2403.07691/) (2024)
- [Process Reinforcement through Implicit Rewards](https://mlsanity.com/paper/2502.01456/) (2025)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [KTO: Model Alignment as Prospect Theoretic Optimization](https://mlsanity.com/paper/2402.01306/) (2024)
- [WebSailor: Navigating Super-human Reasoning for Web Agent](https://mlsanity.com/paper/2507.02592/) (2025)
- [ZeroSearch: Incentivize the Search Capability of LLMs without Searching](https://mlsanity.com/paper/2505.04588/) (2025)
- [VerlTool: Towards Holistic Agentic Reinforcement Learning with Tool Use](https://mlsanity.com/paper/2509.01055/) (2025)
- [Soft Adaptive Policy Optimization](https://mlsanity.com/paper/2511.20347/) (2025)
- [StepSearch: Igniting LLMs Search Ability via Step-Wise Proximal Policy Optimization](https://mlsanity.com/paper/2505.15107/) (2025)
- [AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progress](https://mlsanity.com/paper/2511.08325/) (2025)

## Abstract (arXiv)

Group-based reinforcement learning (RL) methods, such as GRPO and its variants, have become a leading paradigm for training reasoning and agentic large language models (LLMs). While their group-normalized advantage estimation is reliable at the response level, it becomes systematically biased at the step level, since coarse-grained trajectory-level advantages are hard to accurately reflect the contribution of individual steps (i.e, failed trajectories may contain valuable steps). Revisiting the foundational RL definition, we notice that GRPO's success on single-turn tasks stems from its advantage estimation strategy, which adheres to the basic definition: the mean reward of multiple actions sampled from the same state constitutes a credible state-value estimate. Extending the faithful estimation to step-level would in principle demand sampling multiple actions from each intermediate state, which is too costly on a per-state basis. To mitigate this issue, we propose a Graph-based Faithful sTep-level credit-assignment framework (GRAFT) that grafts all rollout trajectories into a trajectory graph, recovering node state-values via Bellman iteration on the graph, and assigning credit to each edge by the node value difference. Theoretically, the estimated step-level advantage faithfully adheres to the basic advantage definition in RL. To further ensure the reliability of step-level advantage estimation, we further propose Graph GAE, which extends GAE to the trajectory graph for reducing the impact of state-value estimation bias. Experiments across a range of multi-turn agentic benchmarks show consistent gains over GRPO and superior performance compared to recent agentic RL algorithms. Code will be available at https://github.com/xcyao00/GRAFT.
