# TRACER: Trajectory-Aligned Learning for Multi-Turn User Simulation

arXiv: https://arxiv.org/abs/2609.28690 · HTML: https://mlsanity.com/paper/2609.28690/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 27 of its 54 references that are in the map.
- First posted on arXiv 23 Sep 2026.

## Builds on (most cited first, 27 of 27)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [HybridFlow: A Flexible and Efficient RLHF Framework](https://mlsanity.com/paper/2409.19256/) (2024)
- [LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Models](https://mlsanity.com/paper/2403.13372/) (2024)
- [DeepSeek-V3.2: Pushing the Frontier of Open Large Language Models](https://mlsanity.com/paper/2512.02556/) (2025)
- [CollabLLM: From Passive Responders to Active Collaborators](https://mlsanity.com/paper/2502.00640/) (2025)
- [UserBench: An Interactive Gym Environment for User-Centric Agents](https://mlsanity.com/paper/2507.22034/) (2025)
- [Let the LLMs Talk: Simulating Human-to-Human Conversational QA via Zero-Shot LLM-to-LLM Interactions](https://mlsanity.com/paper/2312.02913/) (2023)
- [Flipping the Dialogue: Training and Evaluating User Language Models](https://mlsanity.com/paper/2510.06552/) (2025)
- [SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?](https://mlsanity.com/paper/2510.05444/) (2025)
- [Interactive Agents: Simulating Counselor-Client Psychological Counseling via Role-Playing LLM-to-LLM Interactions](https://mlsanity.com/paper/2408.15787/) (2024)
- [Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profiles](https://mlsanity.com/paper/2502.18968/) (2025)
- [Finetuning LLMs for Human Behavior Prediction in Social Science Experiments](https://mlsanity.com/paper/2509.05830/) (2025)
- [HumanLM: Simulating Users with State Alignment Beats Response Imitation](https://mlsanity.com/paper/2603.03303/) (2026)
- [Unlocking the Potential of User Feedback: Leveraging Large Language Model as User Simulator to Enhance Dialogue System](https://mlsanity.com/paper/2306.09821/) (2023)
- [Few-shot Personalization of LLMs with Mis-aligned Responses](https://mlsanity.com/paper/2406.18678/) (2024)
- [UserRL: Training Interactive User-Centric Agent via Reinforcement Learning](https://mlsanity.com/paper/2509.19736/) (2025)
- [Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Data](https://mlsanity.com/paper/2503.20749/) (2025)
- [RLVER: Reinforcement Learning with Verifiable Emotion Rewards for Empathetic Agents](https://mlsanity.com/paper/2507.03112/) (2025)
- [Sentient Agent as a Judge: Evaluating Higher-Order Social Cognition in Large Language Models](https://mlsanity.com/paper/2505.02847/) (2025)
- [RAIDEN-R1: Improving Role-awareness of LLMs via GRPO with Verifiable Reward](https://mlsanity.com/paper/2505.10218/) (2025)
- [CPO: Addressing Reward Ambiguity in Role-playing Dialogue via Comparative Policy Optimization](https://mlsanity.com/paper/2508.09074/) (2025)
- [UserLM-R1: Modeling Human Reasoning in User Language Models with Multi-Reward Reinforcement Learning](https://mlsanity.com/paper/2601.09215/) (2026)
- [You Are What You Bought: Generating Customer Personas for E-commerce Applications](https://mlsanity.com/paper/2504.17304/) (2025)
- [Evaluating, Synthesizing, and Enhancing for Customer Support Conversation](https://mlsanity.com/paper/2508.04423/) (2025)
- [MOA: Multi-Objective Alignment for Role-Playing Agents](https://mlsanity.com/paper/2512.09756/) (2025)
- [Harmonizing Dense and Sparse Signals in Multi-turn RL: Dual-Horizon Credit Assignment for Industrial Sales Agents](https://mlsanity.com/paper/2603.01481/) (2026)

## Abstract (arXiv)

Faithful user simulation is fundamental to building, evaluating, and improving interactive AI at scale. Yet current simulators often produce plausible individual responses without reproducing the intent evolution and outcomes observed in real interactions. We propose TRACER, a multi-turn user simulator that models evolving user intent and aligns simulated trajectories with real ones. TRACER is trained in two stages: supervised fine-tuning on real user dialogues, followed by multi-turn reinforcement learning. The RL stage combines hierarchical outcome- and trajectory-level rewards with deviation-aware advantage modulation, jointly addressing reward sparsity and credit assignment challenges in long dialogues. On real customer-service sessions organized into reference cohorts, TRACER-7B surpasses the strongest baseline by 11.4 conversion F1 points, while outperforming all baselines on group-level conversion-rate error and semantic trajectory distance and generalizing to out-of-distribution scenarios. In human Turing tests, annotators identified TRACER conversations at near-chance accuracy. Building on this simulator, we further introduce the Dynamic Marketing Benchmark, which jointly evaluates persuasion and response quality via simulated interactions, revealing that higher response quality does not necessarily correspond to higher conversion rates.
