# GaussianDS: Depth-supervised Semantic Gaussian Splatting for Scene Understanding

arXiv: https://arxiv.org/abs/2609.27850 · HTML: https://mlsanity.com/paper/2609.27850/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 40 references that are in the map.
- First posted on arXiv 22 Aug 2026.

## Builds on (most cited first, 30 of 35)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Emerging Properties in Self-Supervised Vision Transformers](https://mlsanity.com/paper/2104.14294/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [LISA: Reasoning Segmentation via Large Language Model](https://mlsanity.com/paper/2308.00692/) (2023)
- [Language-driven Semantic Segmentation](https://mlsanity.com/paper/2201.03546/) (2022)
- [ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depth](https://mlsanity.com/paper/2302.12288/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [LERF: Language Embedded Radiance Fields](https://mlsanity.com/paper/2303.09553/) (2023)
- [LangSplat: 3D Language Gaussian Splatting](https://mlsanity.com/paper/2312.16084/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalization](https://mlsanity.com/paper/2403.06912/) (2024)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding](https://mlsanity.com/paper/2311.18482/) (2023)
- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [Segment Any 3D Gaussians](https://mlsanity.com/paper/2312.00860/) (2023)
- [OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding](https://mlsanity.com/paper/2406.02058/) (2024)
- [NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance](https://mlsanity.com/paper/2312.00846/) (2023)
- [Weakly Supervised 3D Open-vocabulary Segmentation](https://mlsanity.com/paper/2305.14093/) (2023)
- [SAI3D: Segment Any Instance in 3D Scenes](https://mlsanity.com/paper/2312.11557/) (2023)
- [3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting](https://mlsanity.com/paper/2404.00409/) (2024)
- [GOI: Find 3D Gaussians of Interest with an Optimizable Open-vocabulary Semantic-space Hyperplane](https://mlsanity.com/paper/2405.17596/) (2024)
- [LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS](https://mlsanity.com/paper/2507.07136/) (2025)
- [GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal](https://mlsanity.com/paper/2404.13679/) (2024)
- [CoGS: Controllable Gaussian Splatting](https://mlsanity.com/paper/2312.05664/) (2023)

## Abstract (arXiv)

3D Gaussian Splatting provides an efficient representation for 3D reconstruction, and recent extensions attach semantic attributes to Gaussians for open-vocabulary scene understanding. However, lifting view-dependent 2D foundation-model outputs into 3D space introduces cross-view inconsistencies and weak geometric grounding, leading to severe semantic drift and boundary leakage. We propose GaussianDS, a depth-supervised semantic 3DGS framework that treats semantic lifting as a supervision-alignment problem and jointly optimizes RGB appearance, rendered depth, and compact semantics from scratch. Specifically, GaussianDS organizes unordered multi-view images into a pose-aware pseudo-video trajectory to propagate view-consistent masks via SAM2. During joint optimization, scale-shift-aligned monocular depth supervision and depth total-variation regularization stabilize Gaussian geometry, while a depth-edge-aware refinement loss explicitly anchors semantic transitions onto physical geometric discontinuities. Extensive evaluations show that our end-to-end framework not only retains high-fidelity 3D reconstruction and real-time rendering, but also establishes superior semantic understanding. GaussianDS sets new state-of-the-art performance on LERF (60.5% mIoU) and 3D-OVS (97.79% mIoU, 90.28% mBIoU) by mitigating semantic leakage, while seamlessly facilitating downstream 3D object removal.
