# Fusion-Aware Direct 3D Gaussian Generation with Structured Patch Latent Flows

arXiv: https://arxiv.org/abs/2609.27779 · HTML: https://mlsanity.com/paper/2609.27779/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 31 of its 40 references that are in the map.
- First posted on arXiv 18 Aug 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 31)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Improving and generalizing flow-based generative models with minibatch optimal transport](https://mlsanity.com/paper/2302.00482/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction](https://mlsanity.com/paper/2312.12337/) (2023)
- [MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images](https://mlsanity.com/paper/2403.14627/) (2024)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting](https://mlsanity.com/paper/2404.19702/) (2024)
- [3D-FUTURE: 3D Furniture shape with TextURE](https://mlsanity.com/paper/2009.09633/) (2020)
- [GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation](https://mlsanity.com/paper/2403.14621/) (2024)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [Flow Matching on General Geometries](https://mlsanity.com/paper/2302.03660/) (2023)
- [Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers](https://mlsanity.com/paper/2312.09147/) (2023)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [Simulation-free Schr"odinger bridges via score and flow matching](https://mlsanity.com/paper/2307.03672/) (2023)
- [DiffGS: Functional Gaussian Splatting Diffusion](https://mlsanity.com/paper/2410.19657/) (2024)
- [GaussianCube: A Structured and Explicit Radiance Representation for 3D Generative Modeling](https://mlsanity.com/paper/2403.19655/) (2024)
- [SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis](https://mlsanity.com/paper/2411.16443/) (2024)
- [MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification](https://mlsanity.com/paper/2407.11840/) (2024)
- [Advancing 3D Point Cloud Understanding through Deep Transfer Learning: A Comprehensive Survey](https://mlsanity.com/paper/2407.17877/) (2024)

## Abstract (arXiv)

Class-guided 3D object generation is important for intelligent content creation, virtual environments, and digital asset design. Although 3D Gaussian Splatting (3DGS) offers an explicit and render-efficient representation, directly generating 3D Gaussian objects is difficult because Gaussian primitives are unordered, variable-sized, locally dense, and highly sensitive to rendering. Existing 3DGS generation methods usually depend on multi-view synthesis, reconstruction, or lifted 2D priors, fusing information mainly from observed views rather than modeling the intrinsic structural distribution of 3D Gaussian objects. This paper proposes a fusion-aware hierarchical Gaussian patch representation for direct class-guided 3DGS generation with rectified flow. Irregular Gaussian sets are decomposed into canonical local patches and encoded as structured tokens. The resulting hierarchical latent space fuses global class semantics, patch-level geometry and appearance, spatial correspondence, and rendering-sensitive cues. On this basis, we design a structure-aware rectified flow model with patch-position conditioning, global-local coupled velocity prediction, and density-aware velocity weighting, enabling direct latent generation of class-conditioned 3DGS objects within seconds. A render-feedback fusion strategy further aligns latent flow learning with decoded multi-view rendering quality. Experiments show that the proposed method generates 3D Gaussian objects with more coherent geometry, sharper local details, and better multi-view consistency than baseline latent generative models. Ablation studies confirm the contributions of hierarchical information fusion, global-local coupling, density-aware supervision, and render-feedback learning while preserving practical sampling efficiency overall.
