# Unity Insight: A Production Code--Asset Index for LLM Coding Agents in Unity Projects

arXiv: https://arxiv.org/abs/2609.27585 · HTML: https://mlsanity.com/paper/2609.27585/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Software engineering coding agents, one of 16 directions in LLM agents and tool use.
- Builds on 1 of its 6 references that are in the map.
- First posted on arXiv 23 Sep 2026.

## Placed in

- LLM agents and tool use / [Software engineering coding agents](https://mlsanity.com/agents/software-engineering-coding-agents/)

## Builds on (most cited first, 1 of 1)

- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)

## Abstract (arXiv)

LLM coding agents increasingly operate inside game-engine repositories, where application logic is inseparable from serialized assets: a single gameplay change may span C# scripts, prefabs, scenes, and ScriptableObjects wired together by Unity GUIDs. The retrieval tools agents carry today---shell utilities and code-only indexes---cannot answer basic cross-file questions, because these relationships live in texttt.meta files and YAML assets rather than in code. We present Unity Insight, to our knowledge the first persistent, LLM-facing, agent-integrated cross-file code--asset index for Unity projects, shipping in production with Tuanjie Codely, the agent CLI of Tuanjie Engine, since its public launch on 2026-07-28. In a paired experiment---28 project-specific questions on two Unity games, same model and harness, one run per arm per question---the index-backed agent spent 53% fewer tokens and 52% less wall-clock time than a general-purpose exploration agent (exact paired sign tests, p<0.004), using only its typed index-query tools.
