# ProCredit: From Outcome Rewards to Progress Credit in Agentic Reinforcement Learning

arXiv: https://arxiv.org/abs/2609.27532 · HTML: https://mlsanity.com/paper/2609.27532/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 32 of its 37 references that are in the map.
- First posted on arXiv 23 Sep 2026.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)
- LLM alignment / RLHF / preference optimisation / [Reward hacking and misspecification](https://mlsanity.com/alignment/reward-hacking-and-misspecification/)

## Builds on (most cited first, 30 of 32)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [Search-R1: Training LLMs to Reason and Leverage Search Engines with Reinforcement Learning](https://mlsanity.com/paper/2503.09516/) (2025)
- [τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domains](https://mlsanity.com/paper/2406.12045/) (2024)
- [Group-in-Group Policy Optimization for LLM Agent Training](https://mlsanity.com/paper/2505.10978/) (2025)
- [AppWorld: A Controllable World of Apps and People for Benchmarking Interactive Coding Agents](https://mlsanity.com/paper/2407.18901/) (2024)
- [RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2504.20073/) (2025)
- [ToolRL: Reward is All Tool Learning Needs](https://mlsanity.com/paper/2504.13958/) (2025)
- [ToolSandbox: A Stateful, Conversational, Interactive Evaluation Benchmark for LLM Tool Use Capabilities](https://mlsanity.com/paper/2408.04682/) (2024)
- [The Landscape of Agentic Reinforcement Learning for LLMs: A Survey](https://mlsanity.com/paper/2509.02547/) (2025)
- [Reinforcement Learning for Long-Horizon Interactive LLM Agents](https://mlsanity.com/paper/2502.01600/) (2025)
- [Reinforcing Multi-Turn Reasoning in LLM Agents via Fine-Grained Reward Structure and Credit Assignment](https://mlsanity.com/paper/2505.11821/) (2025)
- [AgentPRM: Process Reward Models for LLM Agents via Step-Wise Promise and Progress](https://mlsanity.com/paper/2511.08325/) (2025)
- [SPA-RL: Reinforcing LLM Agents via Stepwise Progress Attribution](https://mlsanity.com/paper/2505.20732/) (2025)
- [Hindsight Credit Assignment for Long-Horizon LLM Agents](https://mlsanity.com/paper/2603.08754/) (2026)
- [Hierarchy-of-Groups Policy Optimization for Long-Horizon Agentic Tasks](https://mlsanity.com/paper/2602.22817/) (2026)
- [Information Gain-based Policy Optimization: A Simple and Effective Approach for Multi-Turn Search Agents](https://mlsanity.com/paper/2510.14967/) (2025)
- [Agentic Reinforcement Learning with Implicit Step Rewards](https://mlsanity.com/paper/2509.19199/) (2025)
- [Turn-PPO: Turn-Level Advantage Estimation with PPO for Improved Multi-Turn RL in Agentic LLMs](https://mlsanity.com/paper/2512.17008/) (2025)
- [SALT: Step-level Advantage Assignment for Long-horizon Agents via Trajectory Graph](https://mlsanity.com/paper/2510.20022/) (2025)
- [DoVer: Intervention-Driven Auto Debugging for LLM Multi-Agent Systems](https://mlsanity.com/paper/2512.06749/) (2025)
- [GEM: A Gym for Agentic LLMs](https://mlsanity.com/paper/2510.01051/) (2025)
- [A Practitioner's Guide to Multi-turn Agentic Reinforcement Learning](https://mlsanity.com/paper/2510.01132/) (2025)
- [CM2: Reinforcement Learning with Checklist Rewards for Multi-Turn and Multi-Step Agentic Tool Use](https://mlsanity.com/paper/2602.12268/) (2026)
- [Group-Graph Policy Optimization for Long-Horizon Agentic Reinforcement Learning](https://mlsanity.com/paper/2606.22995/) (2026)
- [Verifiable Process Rewards for Agentic Reasoning](https://mlsanity.com/paper/2605.10325/) (2026)
- [Progress-conditioned Group Policy Optimization for Long-Horizon Agentic Tasks](https://mlsanity.com/paper/2607.22724/) (2026)
- [PRInTS: Reward Modeling for Long-Horizon Information Seeking](https://mlsanity.com/paper/2511.19314/) (2025)
- [PAIR: Prefix-Aware Internal Reward Model for Multi-Turn Agent Optimization](https://mlsanity.com/paper/2605.17877/) (2026)

## Abstract (arXiv)

Long-horizon agentic tasks require an agent to modify an environment through a sequence of tool calls, with success determined by the final state. The standard recipe assigns a single outcome reward at the end and compares trajectories sampled for the same task. As a result, a group with no successful trajectory yields no training signal, failed attempts cannot be told apart by how close they came to completion, and turns that advance the task receive the same credit as turns that only query the environment. Prior work refines the unit of comparison from the trajectory to the step, or trains a reward model to supply intermediate signal: the former still derives its signal from final success alone, and the latter estimates it with a model. We observe that the acceptance checks that decide success can also be run on intermediate states, so progress is as verifiable as the outcome. We propose ProCredit, which turns this verified progress into credit: it reruns the acceptance checks after each turn, rewards the turn by its change in progress, and uses these rewards to assign credit both across attempts at the same task and across the turns within a trajectory. Starting from Qwen3.5 base models at three scales on AppWorld, ProCredit outperforms outcome-reward baselines and progress-based baselines in task completion rate at every scale on both test sets, exceeding the strongest outcome-reward baseline by 4.1 percentage points at 4B, and results in a second environment show the same direction of improvement. Ablations show that adding the final progress to the trajectory score alone does not improve performance: the gain comes from crediting progress to the turn where it occurs.
