# Invisible in Space, Visible in Time: Motion Vision CAPTCHA against GUI Agents

arXiv: https://arxiv.org/abs/2609.27461 · HTML: https://mlsanity.com/paper/2609.27461/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 47 references that are in the map.
- First posted on arXiv 23 Sep 2026.

## Builds on (most cited first, 11 of 11)

- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [CogAgent: A Visual Language Model for GUI Agents](https://mlsanity.com/paper/2312.08914/) (2023)
- [BABEL: Bodies, Action and Behavior with English Labels](https://mlsanity.com/paper/2106.09696/) (2021)
- [Time Blindness: Why Video-Language Models Can't See What Humans Can?](https://mlsanity.com/paper/2505.24867/) (2025)
- [PuzzleBench: A Fully Dynamic Evaluation Framework for Large Multimodal Models on Puzzle Solving](https://mlsanity.com/paper/2504.10885/) (2025)
- [Open CaptchaWorld: A Comprehensive Web-based Platform for Testing and Benchmarking Multimodal LLM Agents](https://mlsanity.com/paper/2505.24878/) (2025)
- [Gotta CAPTCHA 'Em All: A Survey of Twenty years of the Human-or-Computer Dilemma](https://mlsanity.com/paper/2103.01748/) (2021)
- [Can Large Models Fool the Eye? A New Turing Test for Biological Animation](https://mlsanity.com/paper/2508.06072/) (2025)
- [COGNITION: From Evaluation to Defense against Multimodal LLM CAPTCHA Solvers](https://mlsanity.com/paper/2512.02318/) (2025)
- [Aura-CAPTCHA: A Reinforcement Learning and GAN-Enhanced Multi-Modal CAPTCHA System](https://mlsanity.com/paper/2508.14976/) (2025)
- [Spatial CAPTCHA: Generatively Benchmarking Spatial Reasoning for Human-Machine Differentiation](https://mlsanity.com/paper/2510.03863/) (2025)

## Abstract (arXiv)

Most existing visual CAPTCHAs remain spatially solvable: the required information is exposed by static appearance, local structure, and interface state. This assumption is weakened by advances in multimodal large language models (MLLMs) and Graphical User Interface (GUI) agents, which exhibit strong visual perception, reasoning, and browser interaction capabilities. We propose Motion Vision CAPTCHA (MVCAP), a hierarchical motion-based CAPTCHA framework in which target semantics are instantiated as motion-defined foreground structures and become recoverable only through temporal segregation from a dynamically evolving background. Built on this shared principle, MVCAP is instantiated in three perceptually progressive levels: coherent motion, structural motion, and biological motion. To evaluate this framework, we introduce MVCAP-Bench, a browser-based benchmark with 600 live CAPTCHA instances, together with a matched foreground-only control benchmark, MVCAP-Bench-FG. We evaluate humans, Browser Use agents, native computer use agents, and a supplementary offline VQA setting derived from the same instances. Results reveal a substantial human--agent gap: on the full MVCAP-Bench, human accuracy reaches 99.6%, whereas the best GUI agent achieves only 16.8%, close to the six-way chance level. The foreground-only control further shows that the key difficulty comes from dynamic background camouflage rather than answer format or browser interaction alone. These findings identify a measurable human--agent perception gap and position MVCAP-Bench as a benchmark for studying motion-defined perception in current agents.
