# Intelligence Across Embodiments

arXiv: https://arxiv.org/abs/2609.27095 · HTML: https://mlsanity.com/paper/2609.27095/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 35 of its 58 references that are in the map.
- First posted on arXiv 22 Sep 2026.

## Builds on (most cited first, 30 of 35)

- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [End-to-End Training of Deep Visuomotor Policies](https://mlsanity.com/paper/1504.00702/) (2015)
- [DROID: A Large-Scale In-The-Wild Robot Manipulation Dataset](https://mlsanity.com/paper/2403.12945/) (2024)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Evaluating Real-World Robot Manipulation Policies in Simulation](https://mlsanity.com/paper/2405.05941/) (2024)
- [Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots](https://mlsanity.com/paper/2402.10329/) (2024)
- [Mobile ALOHA: Learning Bimanual Mobile Manipulation with Low-Cost Whole-Body Teleoperation](https://mlsanity.com/paper/2401.02117/) (2024)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [Embodied Intelligence via Learning and Evolution](https://mlsanity.com/paper/2102.02202/) (2021)
- [DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation](https://mlsanity.com/paper/2403.07788/) (2024)
- [π0.7: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities](https://mlsanity.com/paper/2604.15483/) (2026)
- [Flow as the Cross-Domain Manipulation Interface](https://mlsanity.com/paper/2407.15208/) (2024)
- [A Careful Examination of Large Behavior Models for Multitask Dexterous Manipulation](https://mlsanity.com/paper/2507.05331/) (2025)
- [DexUMI: Using Human Hand as the Universal Manipulation Interface for Dexterous Manipulation](https://mlsanity.com/paper/2505.21864/) (2025)
- [Jointly Learning to Construct and Control Agents using Deep Reinforcement Learning](https://mlsanity.com/paper/1801.01432/) (2018)
- [One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion](https://mlsanity.com/paper/2409.06366/) (2024)
- [Emergence of Human to Robot Transfer in Vision-Language-Action Models](https://mlsanity.com/paper/2512.22414/) (2025)
- [Hardware as Policy: Mechanical and Computational Co-Optimization using Deep Reinforcement Learning](https://mlsanity.com/paper/2008.04460/) (2020)
- [Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactions](https://mlsanity.com/paper/2511.04665/) (2025)
- [GET-Zero: Graph Embodiment Transformer for Zero-shot Embodiment Generalization](https://mlsanity.com/paper/2407.15002/) (2024)
- [LocoFormer: Generalist Locomotion via Long-context Adaptation](https://mlsanity.com/paper/2509.23745/) (2025)
- [EgoWAM: World Action Models Beyond Pixels with In-the-Wild Egocentric Human Data](https://mlsanity.com/paper/2607.08436/) (2026)
- [Diffusion Dynamics Models with Generative State Estimation for Cloth Manipulation](https://mlsanity.com/paper/2503.11999/) (2025)
- [DEXOP: A Device for Robotic Transfer of Dexterous Human Manipulation](https://mlsanity.com/paper/2509.04441/) (2025)
- [LAP: Language-Action Pre-Training Enables Zero-shot Cross-Embodiment Transfer](https://mlsanity.com/paper/2602.10556/) (2026)
- [Towards Embodiment Scaling Laws in Robot Locomotion](https://mlsanity.com/paper/2505.05753/) (2025)
- [Scaling Cross-Embodiment World Models for Dexterous Manipulation](https://mlsanity.com/paper/2511.01177/) (2025)
- [MolmoB0T: Large-Scale Simulation Enables Zero-Shot Manipulation](https://mlsanity.com/paper/2603.16861/) (2026)
- [AnyBody: A Benchmark Suite for Cross-Embodiment Manipulation](https://mlsanity.com/paper/2505.14986/) (2025)

## Abstract (arXiv)

Robotic embodiment encompasses the sensing, kinematics, dynamics, geometry, actuation, and control through which an agent physically interacts with the world. These properties vary across robots and change over time. We argue that general embodied intelligence requires learning that accumulates across these differences. Prevailing methods that engineer correspondences to bridge embodiment differences offer immediate practical gains, but their assumptions limit the scope of transfer in the long run. Instead, a more general approach should discover representations that support transfer to a larger range of embodiments as experience grows. We propose embodiment diversity as a promising axis of scaling, and identify broad learned priors as a complementary ingredient. We call for evaluations that better characterize embodiment gaps and transfer performance. More broadly, cross-embodiment learning connects the practical challenge of learning from heterogeneous robot experience with a broader scientific pursuit inspired by nature - physical intelligence that adapts and co-evolves with its embodiments to gain agency over its behavior and physical forms.
