# Vorch-Human: Unified Multi-Task Human-Centric Generation via Long-Horizon Continuation

arXiv: https://arxiv.org/abs/2609.26117 · HTML: https://mlsanity.com/paper/2609.26117/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 31 of its 40 references that are in the map.
- First posted on arXiv 6 Aug 2026.

## Builds on (most cited first, 30 of 31)

- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Latte: Latent Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2401.03048/) (2024)
- [Q-Align: Teaching LMMs for Visual Scoring via Discrete Text-Defined Levels](https://mlsanity.com/paper/2312.17090/) (2023)
- [Seedance 1.0: Exploring the Boundaries of Video Generation Models](https://mlsanity.com/paper/2506.09113/) (2025)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [SEINE: Short-to-Long Video Diffusion Model for Generative Transition and Prediction](https://mlsanity.com/paper/2310.20700/) (2023)
- [Phantom: Subject-consistent video generation via cross-modal alignment](https://mlsanity.com/paper/2502.11079/) (2025)
- [OmniAvatar: Efficient Audio-Driven Avatar Video Generation with Adaptive Body Animation](https://mlsanity.com/paper/2506.18866/) (2025)
- [Ovi: Twin Backbone Cross-Modal Fusion for Audio-Video Generation](https://mlsanity.com/paper/2510.01284/) (2025)
- [HunyuanVideo-Avatar: High-Fidelity Audio-Driven Human Animation for Multiple Characters](https://mlsanity.com/paper/2505.20156/) (2025)
- [Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation](https://mlsanity.com/paper/2505.22647/) (2025)
- [Wan-S2V: Audio-Driven Cinematic Video Generation](https://mlsanity.com/paper/2508.18621/) (2025)
- [HuMo: Human-Centric Video Generation via Collaborative Multi-Modal Conditioning](https://mlsanity.com/paper/2509.08519/) (2025)
- [InfiniteTalk: Audio-driven Video Generation for Sparse-Frame Video Dubbing](https://mlsanity.com/paper/2508.14033/) (2025)
- [LEO: Generative Latent Image Animator for Human Video Synthesis](https://mlsanity.com/paper/2305.03989/) (2023)
- [OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation](https://mlsanity.com/paper/2508.19209/) (2025)
- [SpeakerVid-5M: A Large-Scale High-Quality Dataset for Audio-Visual Dyadic Interactive Human Generation](https://mlsanity.com/paper/2507.09862/) (2025)
- [Speed by Simplicity: A Single-Stream Architecture for Fast Audio-Video Generative Foundation Model](https://mlsanity.com/paper/2603.21986/) (2026)
- [AnyTalker: Scaling Multi-Person Talking Video Generation with Interactivity Refinement](https://mlsanity.com/paper/2511.23475/) (2025)
- [DreamID-Omni: Unified Framework for Controllable Human-Centric Audio-Video Generation](https://mlsanity.com/paper/2602.12160/) (2026)
- [SkyReels-Audio: Omni Audio-Conditioned Talking Portraits in Video Diffusion Transformers](https://mlsanity.com/paper/2506.00830/) (2025)
- [Hallo-Live: Real-Time Streaming Joint Audio-Video Avatar Generation with Asynchronous Dual-Stream and Human-Centric Preference Distillation](https://mlsanity.com/paper/2604.23632/) (2026)
- [LPM 1.0: Video-based Character Performance Model](https://mlsanity.com/paper/2604.07823/) (2026)
- [ALIVE: Animate Your World with Lifelike Audio-Video Generation](https://mlsanity.com/paper/2602.08682/) (2026)
- [OmniShow: Unifying Multimodal Conditions for Human-Object Interaction Video Generation](https://mlsanity.com/paper/2604.11804/) (2026)
- [FunCineForge: A Unified Dataset Toolkit and Model for Zero-Shot Movie Dubbing in Diverse Cinematic Scenes](https://mlsanity.com/paper/2601.14777/) (2026)

## Abstract (arXiv)

Human-centric audio-visual generation spans several closely related tasks: animating a person from driving speech, jointly generating speech and video from a voice reference, and synthesizing a scene from paired appearance and voice references. Existing systems commonly solve these tasks with separate models, even though they share the same target modalities and differ mainly in which observations are provided as conditions. We present Vorch-Human, a unified human-centric generation framework built on a dual-stream audio-video diffusion transformer. Vorch-Human augments the conventional noisy audio/noisy video interface with clean condition-audio and condition-video token groups. Per-token task embeddings, temporal position types, condition masks, and a shared multimodal prompt encoder allow driving speech, timbre examples, first frames, and subject images to be expressed within one model. To supply the supervision required by this interface, we develop a two-level data pipeline. Level 1 analyzes each clip with speech recognition, vocal separation, face detection and tracking, active-speaker and synchronization models, audio/visual speaker clustering, and multimodal caption correction; it produces subject-indexed speech, appearance, and timbre annotations. Level 2 links the same person across clips from a common source video and mines identity- and outfit-consistent reference images after face, body, quality, pose, and vision-language verification. Finally, we adapt Vorch-Human to long-form audio-driven generation by training with clean latent prefixes and using the same frozen-prefix recurrence at inference. Each segment contributes only its newly generated suffix, reducing boundary discontinuity and long-horizon identity drift. Experiments on short and five-minute generation demonstrate strong identity preservation, audio-visual synchronization, and temporal stability.
