# ToW3D: Consistency-aware Interactive Point-based Mesh Editing on GANs

arXiv: https://arxiv.org/abs/2609.26078 · HTML: https://mlsanity.com/paper/2609.26078/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 34 of its 46 references that are in the map.
- First posted on arXiv 3 Aug 2026.

## Builds on (most cited first, 30 of 34)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Analyzing and Improving the Image Quality of StyleGAN](https://mlsanity.com/paper/1912.04958/) (2019)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Occupancy Networks: Learning 3D Reconstruction in Function Space](https://mlsanity.com/paper/1812.03828/) (2018)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Alias-Free Generative Adversarial Networks](https://mlsanity.com/paper/2106.12423/) (2021)
- [Learning Implicit Fields for Generative Shape Modeling](https://mlsanity.com/paper/1812.02822/) (2018)
- [Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generation](https://mlsanity.com/paper/2212.00774/) (2022)
- [Learning a Probabilistic Latent Space of Object Shapes via 3D Generative-Adversarial Modeling](https://mlsanity.com/paper/1610.07584/) (2016)
- [Zero-Shot Text-Guided Object Generation with Dream Fields](https://mlsanity.com/paper/2112.01455/) (2021)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Modular Primitives for High-Performance Differentiable Rendering](https://mlsanity.com/paper/2011.03277/) (2020)
- [Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold](https://mlsanity.com/paper/2305.10973/) (2023)
- [GRF: Learning a General Radiance Field for 3D Representation and Rendering](https://mlsanity.com/paper/2010.04595/) (2020)
- [Escaping Plato's Cave: 3D Shape From Adversarial Rendering](https://mlsanity.com/paper/1811.11606/) (2018)
- [3D Shape Induction from 2D Views of Multiple Objects](https://mlsanity.com/paper/1612.05872/) (2016)
- [Deformed Implicit Field: Modeling 3D Shapes with Learned Dense Correspondence](https://mlsanity.com/paper/2011.13650/) (2020)
- [Multimodal Conditional Image Synthesis with Product-of-Experts GANs](https://mlsanity.com/paper/2112.05130/) (2021)
- [SKED: Sketch-guided Text-based 3D Editing](https://mlsanity.com/paper/2303.10735/) (2023)
- [Dual Octree Graph Networks for Learning Adaptive Volumetric Shape Representations](https://mlsanity.com/paper/2205.02825/) (2022)
- [MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videos](https://mlsanity.com/paper/2212.13056/) (2022)
- [StructureNet: Hierarchical Graph Networks for 3D Shape Generation](https://mlsanity.com/paper/1908.00575/) (2019)
- [DreamReward: Text-to-3D Generation with Human Preference](https://mlsanity.com/paper/2403.14613/) (2024)
- [Octree Transformer: Autoregressive 3D Shape Generation on Hierarchically Structured Sequences](https://mlsanity.com/paper/2111.12480/) (2021)
- [Make-Your-3D: Fast and Consistent Subject-Driven 3D Content Generation](https://mlsanity.com/paper/2403.09625/) (2024)
- [Topologically-Aware Deformation Fields for Single-View 3D Reconstruction](https://mlsanity.com/paper/2205.06267/) (2022)

## Abstract (arXiv)

In this paper, we propose ToW3D that enables precise and consistent control over 3D generative adversarial networks (GANs) with the Tug-of-War competition between shape deformation and appearance consistency. Existing point-based GAN editing methods such as DragGAN and GANWarping have yielded impressive performance for 2D image manipulation. However, as 3D generators present weaker generalization ability compared with 2D due to limited training data, they would suffer from drastic changes in global appearance when editing local areas of meshes. To address this, we design a pipeline of ``drag locally, shove globally'', which iteratively performs two optimization steps: 1) pull the point towards the target, and 2) push the structure and semantics back to the source. Specifically, we design a structure adaption module based on structure which guarantees the preservation of basic geometric properties, and a semantic preservation module that maintains semantic similarity across different views. Extensive qualitative and quantitative experiments demonstrate superiority of our ToW3D approach over prior methods in terms of appearance consistency and fidelity especially under large deformations.
