# SambaGraph: Action-Reaction Spatio-Temporal Graphs for Soccer Tactical Response Modeling

arXiv: https://arxiv.org/abs/2609.25569 · HTML: https://mlsanity.com/paper/2609.25569/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 11 of its 18 references that are in the map.
- First posted on arXiv 22 Sep 2026.

## Builds on (most cited first, 11 of 11)

- [Semi-Supervised Classification with Graph Convolutional Networks](https://mlsanity.com/paper/1609.02907/) (2016)
- [Graph Attention Networks](https://mlsanity.com/paper/1710.10903/) (2017)
- [Relational inductive biases, deep learning, and graph networks](https://mlsanity.com/paper/1806.01261/) (2018)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Temporal Graph Networks for Deep Learning on Dynamic Graphs](https://mlsanity.com/paper/2006.10637/) (2020)
- [Inductive Representation Learning on Temporal Graphs](https://mlsanity.com/paper/2002.07962/) (2020)
- [Predicting Dynamic Embedding Trajectory in Temporal Interaction Networks](https://mlsanity.com/paper/1908.01207/) (2019)
- [EvolveGCN: Evolving Graph Convolutional Networks for Dynamic Graphs](https://mlsanity.com/paper/1902.10191/) (2019)
- [Coordinated Multi-Agent Imitation Learning](https://mlsanity.com/paper/1703.03121/) (2017)
- [TacticAI: an AI assistant for football tactics](https://mlsanity.com/paper/2310.10553/) (2023)
- [SoccerMap: A Deep Learning Architecture for Visually-Interpretable Analysis in Soccer](https://mlsanity.com/paper/2010.10202/) (2020)

## Abstract (arXiv)

Soccer tactics are interactive: an attacking action changes the opponent's defensive problem, and the observed response depends on the multi-agent match state. We introduce SambaGraph, an action--reaction spatio-temporal graph dataset and benchmark for soccer tactical response modeling. From tracking and event data for all 64 matches of the 2022 FIFA World Cup, we curate 4,070 action-centered episodes represented as temporally aligned 23-node player--ball graph sequences with attack/defense views, response labels, and 26,270 split-safe attack--defense pairs. We study three questions: whether observed responses can be classified from graph episodes, whether successful defenses can be retrieved for a query attack, and whether graph-derived summaries support grounded LLM reasoning. A compact signature MLP obtains 0.796±0.007 macro-F1 for response classification, while a fused graph--signature dual encoder reaches 0.471±0.029 Hit@5 and 0.655±0.051 Hit@10 for full-bank defensive retrieval. Hard negatives maximize pair discrimination but not retrieval quality. Local LLMs underperform supervised encoders for direct classification and do not improve over a strong original order in eight-candidate reranking, but they provide grounded tactical rationales. These results position SambaGraph as a reproducible benchmark for graph-based soccer strategy-response research. Code and dataset are available at: https://github.com/areyesan/SambaGraph.
