# RULER: Instance-aware Rubric Rewards for SVG Generation

arXiv: https://arxiv.org/abs/2609.25270 · HTML: https://mlsanity.com/paper/2609.25270/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and multimodal model alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 20 of its 33 references that are in the map.
- First posted on arXiv 21 Sep 2026.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Diffusion and multimodal model alignment](https://mlsanity.com/alignment/diffusion-and-multimodal-model-alignment/)

## Builds on (most cited first, 20 of 20)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Scaling Laws for Reward Model Overoptimization](https://mlsanity.com/paper/2210.10760/) (2022)
- [GenEval: An Object-Focused Framework for Evaluating Text-to-Image Alignment](https://mlsanity.com/paper/2310.11513/) (2023)
- [Rubrics as Rewards: Reinforcement Learning Beyond Verifiable Domains](https://mlsanity.com/paper/2507.17746/) (2025)
- [The Effects of Reward Misspecification: Mapping and Mitigating Misaligned Models](https://mlsanity.com/paper/2201.03544/) (2022)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [StarVector: Generating Scalable Vector Graphics Code from Images and Text](https://mlsanity.com/paper/2312.11556/) (2023)
- [SVGDreamer: Text Guided SVG Generation with Diffusion Model](https://mlsanity.com/paper/2312.16476/) (2023)
- [IconShop: Text-Guided Vector Icon Synthesis with Autoregressive Transformers](https://mlsanity.com/paper/2304.14400/) (2023)
- [OmniSVG: A Unified Scalable Vector Graphics Generation Model](https://mlsanity.com/paper/2504.06263/) (2025)
- [Code2Video: A Code-centric Paradigm for Educational Video Generation](https://mlsanity.com/paper/2510.01174/) (2025)
- [Reward and Guidance through Rubrics: Promoting Exploration to Improve Multi-Domain Reasoning](https://mlsanity.com/paper/2511.12344/) (2025)
- [VCode: a Multimodal Coding Benchmark with SVG as Symbolic Visual Representation](https://mlsanity.com/paper/2511.02778/) (2025)
- [JanusCoder: Towards a Foundational Visual-Programmatic Interface for Code Intelligence](https://mlsanity.com/paper/2510.23538/) (2025)
- [VectorGym: A Multi-Task Benchmark for SVG Code Generation, Sketching and Editing](https://mlsanity.com/paper/2603.29852/) (2026)
- [UI-Mate: Advancing Open-Weight Foundation GUI Agents with In-Context Demonstrations](https://mlsanity.com/paper/2608.15930/) (2026)

## Built on by (most cited first, 1 of 1)

- [AesCode: Aesthetic Code Generation with Decoupled Cross-Modal Rewards](https://mlsanity.com/paper/2610.18860/) (2026)

## Abstract (arXiv)

Generating Scalable Vector Graphics (SVG) code from natural-language instructions is an open-ended task without absolute visual ground truth, leaving both evaluation and policy optimization without a faithful signal. Scalar metrics (CLIP, Aesthetic) calibrated on natural images transfer poorly to stylized vector content, and reusing them as RL rewards triggers reward hacking. We address both limitations with rubric-based scoring. We first establish empirically that prompting a vision-language judge with a multi-axis rubric correlates with human judgments far better than scalar metrics, both across samples and within instructions. Building on this finding, we introduce RULER (Instance-aware Rubric Rewards for Reinforcement Learning), which converts each instruction into an instance-aware rubric of six items spanning semantic, visual, and stylistic axes; a judge VLM scores rendered rollouts item-by-item, and the weighted satisfactions form a fine-grained reward optimized via Group Relative Policy Optimization. Because the rubric is derived from text alone, RULER requires neither paired SVG ground truth nor human preference labels. On MMSVG-Illustration and MMSVG-Icon, RULER lifts the rubric score from 0.432/0.395 to 0.693/0.683, surpassing dedicated SVG specialists and matching the substantially larger DeepSeek-V3, with ablations identifying rubric design as the active lever for RL on open-ended SVG generation. The project page is available at https://hangyuran.github.io/RULER/.
