# 4DGS-JEPA: Temporally Compositional Joint-Embedding Prediction for Dynamic Gaussian Splatting

arXiv: https://arxiv.org/abs/2609.25036 · HTML: https://mlsanity.com/paper/2609.25036/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 13 of its 19 references that are in the map.
- First posted on arXiv 24 Aug 2026.

## Builds on (most cited first, 13 of 13)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Sinkhorn Distances: Lightspeed Computation of Optimal Transportation Distances](https://mlsanity.com/paper/1306.0895/) (2013)
- [D-NeRF: Neural Radiance Fields for Dynamic Scenes](https://mlsanity.com/paper/2011.13961/) (2020)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [VICReg: Variance-Invariance-Covariance Regularization for Self-Supervised Learning](https://mlsanity.com/paper/2105.04906/) (2021)
- [Self-Supervised Learning from Images with a Joint-Embedding Predictive Architecture](https://mlsanity.com/paper/2301.08243/) (2023)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [VJEPA: Variational Joint Embedding Predictive Architectures as Probabilistic World Models](https://mlsanity.com/paper/2601.14354/) (2026)
- [GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulation](https://mlsanity.com/paper/2506.14135/) (2025)
- [BiJEPA: Bi-directional Joint Embedding Predictive Architecture for Symmetric Representation Learning](https://mlsanity.com/paper/2603.00049/) (2026)
- [Space-Time Forecasting of Dynamic Scenes with Motion-aware Gaussian Grouping](https://mlsanity.com/paper/2602.21668/) (2026)
- [GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation](https://mlsanity.com/paper/2605.20752/) (2026)
- [Structured 4D Latent Predictive Model for Robot Planning](https://mlsanity.com/paper/2607.01166/) (2026)

## Abstract (arXiv)

Dynamic Gaussian Splatting provides an explicit representation of evolving 3D scenes, but existing approaches are primarily optimized for reconstruction, future-state generation, or rendering rather than for learning reusable predictive dynamics. We propose 4DGS-JEPA, a Gaussian-native joint-embedding predictive architecture for causal multi-horizon prediction over dynamic Gaussian scenes. The model uses a hierarchical scene-, motion-group-, and Gaussian-level representation together with a horizon-conditioned transition operator that supports both direct prediction and recursive rollout. Its central principle is temporal composition: different chronological transition paths reaching the same future endpoint should produce compatible predictive states. Endpoint and multi-horizon path supervision anchor these predictions to future target embeddings, while a selective geometry decoder and geometry-level composition ground the learned dynamics in consistent group motion and Gaussian geometry without requiring complete future appearance reconstruction. We further introduce a hybrid correspondence mechanism that combines persistent canonical identity with residual optimal-transport matching under reordering and topology change. We characterize zero-loss path agreement and finite-error rollout accumulation theoretically. Three controlled experiments provide mechanism-level evidence that temporal composition reduces latent path dependence while retaining predictive accuracy, geometry-level composition improves consistency of decoded motion, and hybrid correspondence preserves reliable identity while remaining robust when correspondence becomes ambiguous. Together, 4DGS-JEPA provides a predictive, temporally compositional formulation of dynamic Gaussian worlds.
