# GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay

arXiv: https://arxiv.org/abs/2609.25001 · HTML: https://mlsanity.com/paper/2609.25001/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 47 references that are in the map.
- First posted on arXiv 21 Sep 2026.

## Builds on (most cited first, 30 of 39)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [EfficientNet: Rethinking Model Scaling for Convolutional Neural Networks](https://mlsanity.com/paper/1905.11946/) (2019)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [SegFormer: Simple and Efficient Design for Semantic Segmentation with Transformers](https://mlsanity.com/paper/2105.15203/) (2021)
- [OpenVLA: An Open-Source Vision-Language-Action Model](https://mlsanity.com/paper/2406.09246/) (2024)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [Emerging Properties in Unified Multimodal Pretraining](https://mlsanity.com/paper/2505.14683/) (2025)
- [UI-TARS: Pioneering Automated GUI Interaction with Native Agents](https://mlsanity.com/paper/2501.12326/) (2025)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning](https://mlsanity.com/paper/2509.02544/) (2025)
- [BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games](https://mlsanity.com/paper/2411.13543/) (2024)
- [Cradle: Empowering Foundation Agents Towards General Computer Control](https://mlsanity.com/paper/2403.03186/) (2024)
- [STEVE-1: A Generative Model for Text-to-Behavior in Minecraft](https://mlsanity.com/paper/2306.00937/) (2023)
- [Ovis-U1 Technical Report](https://mlsanity.com/paper/2506.23044/) (2025)
- [GROOT: Learning to Follow Instructions by Watching Gameplay Videos](https://mlsanity.com/paper/2310.08235/) (2023)
- [Step-GUI Technical Report](https://mlsanity.com/paper/2512.15431/) (2025)
- [VideoGameBench: Can Vision-Language Models complete popular video games?](https://mlsanity.com/paper/2505.18134/) (2025)
- [MCU: An Evaluation Framework for Open-Ended Game Agents](https://mlsanity.com/paper/2310.08367/) (2023)
- [SenseNova-U1: Unifying Multimodal Understanding and Generation with NEO-unify Architecture](https://mlsanity.com/paper/2605.12500/) (2026)
- [Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games](https://mlsanity.com/paper/2506.03610/) (2025)
- [SIMA 2: A Generalist Embodied Agent for Virtual Worlds](https://mlsanity.com/paper/2512.04797/) (2025)
- [JARVIS-VLA: Post-Training Large-Scale Vision Language Models to Play Visual Games with Keyboards and Mouse](https://mlsanity.com/paper/2503.16365/) (2025)
- [InternVL-U: Democratizing Unified Multimodal Models for Understanding, Reasoning, Generation and Editing](https://mlsanity.com/paper/2603.09877/) (2026)
- [GameWorld: Towards Standardized and Verifiable Evaluation of Multimodal Game Agents](https://mlsanity.com/paper/2604.07429/) (2026)
- [NitroGen: An Open Foundation Model for Generalist Gaming Agents](https://mlsanity.com/paper/2601.02427/) (2026)
- [Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents](https://mlsanity.com/paper/2510.23691/) (2025)

## Abstract (arXiv)

Modern video games provide a measurable testbed for AI models, combining abilities of visual understanding, instruction decomposition, goal planning, and precise action control over multiple temporal horizons. Existing datasets and benchmarks, however, either cover a narrow range of games, lack language instructions, or rely on high-variance online rollouts. To address these challenges, we introduce GameHorizon, a unified data and evaluation suite that measures gameplay capabilities at different horizons for diverse model families. GameHorizon Suite consists of three components. First, GameHorizon-Annotator is a scalable and automated annotation pipeline for multi-horizon instructions. Second, utilizing the pipeline, we construct GameHorizon-Data, the first large-scale AAA gameplay dataset with temporally aligned videos, player actions, and multi-horizon instructions. It comprises 5,000 hours of recordings from 21 games, collected by 100 human expert players. Third, we build GameHorizon-Bench with reproducible offline and stepwise online testing. The offline track enables reproducible evaluation using thousands of standardized questions organized into three primary tasks and a series of diagnostic variants, while the online track tests whether offline scores reflect actual gameplay capabilities and localizes failures to specific steps within long-horizon gameplay. Based on our GameHorizon Suite, we evaluate 47 models through more than one million model invocations, revealing a meaningful hierarchy of task difficulty and pronounced differences in model capabilities. Our work can provide a standardized yardstick for evaluating gameplay capabilities across horizons and model families. We will release our dataset, annotator, and benchmark to facilitate future research.
