# Conduit: An Experience Data Plane for Distributed Reinforcement Learning

arXiv: https://arxiv.org/abs/2609.24456 · HTML: https://mlsanity.com/paper/2609.24456/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 28 of its 49 references that are in the map.
- First posted on arXiv 21 Sep 2026.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 28 of 28)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [Asynchronous Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1602.01783/) (2016)
- [Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learning](https://mlsanity.com/paper/1910.10897/) (2019)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Ray: A Distributed Framework for Emerging AI Applications](https://mlsanity.com/paper/1712.05889/) (2017)
- [ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills](https://mlsanity.com/paper/2302.04659/) (2023)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [AReaL: A Large-Scale Asynchronous Reinforcement Learning System for Language Reasoning](https://mlsanity.com/paper/2505.24298/) (2025)
- [PettingZoo: Gym for Multi-Agent Reinforcement Learning](https://mlsanity.com/paper/2009.14471/) (2020)
- [DeepSpeed-Chat: Easy, Fast and Affordable RLHF Training of ChatGPT-like Models at All Scales](https://mlsanity.com/paper/2308.01320/) (2023)
- [Optimizing RLHF Training for Large Language Models with Stage Fusion](https://mlsanity.com/paper/2409.13221/) (2024)
- [Evaluating Modern GPU Interconnect: PCIe, NVLink, NV-SLI, NVSwitch and GPUDirect](https://mlsanity.com/paper/1903.04611/) (2019)
- [Reverb: A Framework For Experience Replay](https://mlsanity.com/paper/2102.04736/) (2021)
- [Agent-Q: Fine-Tuning Large Language Models for Quantum Circuit Generation and Optimization](https://mlsanity.com/paper/2504.11109/) (2025)
- [RLlib Flow: Distributed Reinforcement Learning is a Dataflow Problem](https://mlsanity.com/paper/2011.12719/) (2020)
- [SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores](https://mlsanity.com/paper/2306.16688/) (2023)
- [Acceleration for Deep Reinforcement Learning using Parallel and Distributed Computing: A Survey](https://mlsanity.com/paper/2411.05614/) (2024)
- [Exploring GPU-to-GPU Communication: Insights into Supercomputer Interconnects](https://mlsanity.com/paper/2408.14090/) (2024)
- [GEAR: A GPU-Centric Experience Replay System for Large Reinforcement Learning Models](https://mlsanity.com/paper/2310.05205/) (2023)
- [MSRL: Distributed Reinforcement Learning with Dataflow Fragments](https://mlsanity.com/paper/2210.00882/) (2022)
- [Re-Aligning Language to Visual Objects with an Agentic Workflow](https://mlsanity.com/paper/2503.23508/) (2025)
- [HetRL: Efficient Reinforcement Learning for LLMs in Heterogeneous Environments](https://mlsanity.com/paper/2512.12476/) (2025)

## Abstract (arXiv)

Distributed reinforcement learning (RL) scales training by parallelizing actors and learners around an Experience Buffer. As RL workloads grow, however, the buffer becomes more than a replay queue: it is the storage substrate of a large-capacity, latency-critical experience path that every iteration traverses to move, transform, sample, and batch experiences before learner updates can begin. Existing RL systems embed this path inside framework control flow or expose it as a request-driven buffer service, leaving experience placement fixed and experience-path work difficult to schedule independently as a runtime-level optimization target. We present Conduit, a framework-agnostic runtime that exposes RL experience management as an explicit systems optimization problem. At its core is the Experience Data Plane (EDP), a runtime abstraction that separates RL experience-handling semantics from framework-specific execution logic by exposing experience ingestion, experience placement, and experience delivery as explicit control points. Built on EDP, Conduit introduces capacity-constrained, bandwidth-aware placement, which distributes experience state across CPU/GPU memory tiers and nodes under heterogeneous interconnect and device-memory constraints, and latency-aware scheduling, which controls when experience-path handling runs to reduce exposed experience-path latency while preserving RL semantics. Integrated with RLlib without changing its framework execution logic, Conduit reduces exposed experience-path latency by up to 97% and end-to-end iteration latency by up to 38%, scales to 1,024 GPUs, and preserves convergence.
