# Listen Then Reason: Perception-Grounded Test-Time Reinforcement Learning for Large Audio-Language Models

arXiv: https://arxiv.org/abs/2609.23589 · HTML: https://mlsanity.com/paper/2609.23589/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Audio-language model reasoning, one of 17 directions in LLM reasoning.
- Builds on 10 of its 22 references that are in the map.
- First posted on arXiv 20 Sep 2026.

## Placed in

- LLM reasoning / [Audio-language model reasoning](https://mlsanity.com/lr/audio-language-model-reasoning/)

## Builds on (most cited first, 10 of 10)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen2.5-Omni Technical Report](https://mlsanity.com/paper/2503.20215/) (2025)
- [Qwen-Audio: Advancing Universal Audio Understanding via Unified Large-Scale Audio-Language Models](https://mlsanity.com/paper/2311.07919/) (2023)
- [Qwen2-Audio Technical Report](https://mlsanity.com/paper/2407.10759/) (2024)
- [Kimi-Audio Technical Report](https://mlsanity.com/paper/2504.18425/) (2025)
- [Audio Flamingo 3: Advancing Audio Intelligence with Fully Open Large Audio Language Models](https://mlsanity.com/paper/2507.08128/) (2025)
- [MIRAGE: The Illusion of Visual Understanding](https://mlsanity.com/paper/2603.21687/) (2026)
- [ETTRL: Balancing Exploration and Exploitation in LLM Test-Time Reinforcement Learning Via Entropy Mechanism](https://mlsanity.com/paper/2508.11356/) (2025)
- [SARI: Structured Audio Reasoning via Curriculum-Guided Reinforcement Learning](https://mlsanity.com/paper/2504.15900/) (2025)
- [TTRV: Test-Time Reinforcement Learning for Vision Language Models](https://mlsanity.com/paper/2510.06783/) (2025)

## Abstract (arXiv)

Large audio-language models (LALMs) are increasingly used for a broader range of audio reasoning tasks. These models typically incorporate audio representations into a large language model (LLM) backbone to enable multimodal reasoning. Recent test-time reinforcement learning (TTRL) methods further improve LLM reasoning capability by leveraging unlabelled test data after pre-training. However, the importance of the perceptual capability of LALMs remains underexplored, particularly how much acoustic evidence is integrated and relied upon during reasoning, and how this contributes to final task performance. This gap limits the development of effective post-training methods like TTRL for audio reasoning. In this work, we first analyse how audio information is integrated and utilised during reasoning process. We quantify layer-wise perceptual reliance and show that stronger acoustic reliance is associated with higher accuracy and a larger performance gain attributable to the audio input. Building on this, we propose Perception-Grounded TTRL (PG-TTRL), which aligns label-free test-time optimisation with perceptually grounded reasoning, encouraging the model to structure its reasoning more strongly on the audio input. Experiments across LALMs and benchmarks show that PG-TTRL consistently improves reasoning performance over both the base models and standard TTRL, showing the value of perceptual-grounding optimisation for test-time audio reasoning.
