# UltraTex: Unleashing 2K Multi-View Diffusion for 3D Texturing

arXiv: https://arxiv.org/abs/2609.23169 · HTML: https://mlsanity.com/paper/2609.23169/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 39 references that are in the map.
- First posted on arXiv 19 Sep 2026.

## Builds on (most cited first, 21 of 21)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [ZeRO: Memory Optimizations Toward Training Trillion Parameter Models](https://mlsanity.com/paper/1910.02054/) (2019)
- [DynamicViT: Efficient Vision Transformers with Dynamic Token Sparsification](https://mlsanity.com/paper/2106.02034/) (2021)
- [Native Sparse Attention: Hardware-Aligned and Natively Trainable Sparse Attention](https://mlsanity.com/paper/2502.11089/) (2025)
- [Not All Patches are What You Need: Expediting Vision Transformers via Token Reorganizations](https://mlsanity.com/paper/2202.07800/) (2022)
- [Rethinking FID: Towards a Better Evaluation Metric for Image Generation](https://mlsanity.com/paper/2401.09603/) (2023)
- [SpargeAttention: Accurate and Training-free Sparse Attention Accelerating Any Model Inference](https://mlsanity.com/paper/2502.18137/) (2025)
- [MV-Adapter: Multi-view Consistent Image Generation Made Easy](https://mlsanity.com/paper/2412.03632/) (2024)
- [VSA: Faster Video Diffusion with Trainable Sparse Attention](https://mlsanity.com/paper/2505.13389/) (2025)
- [Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention](https://mlsanity.com/paper/2405.11616/) (2024)
- [SPAD : Spatially Aware Multiview Diffusers](https://mlsanity.com/paper/2402.05235/) (2024)
- [Dynamic Diffusion Transformer](https://mlsanity.com/paper/2410.03456/) (2024)
- [SLA: Beyond Sparsity in Diffusion Transformers via Fine-Tunable Sparse-Linear Attention](https://mlsanity.com/paper/2509.24006/) (2025)
- [TexVerse: A Universe of 3D Objects with High-Resolution Textures](https://mlsanity.com/paper/2508.10868/) (2025)
- [MEAT: Multiview Diffusion Model for Human Generation on Megapixels with Mesh Attention](https://mlsanity.com/paper/2503.08664/) (2025)
- [Trainable Log-linear Sparse Attention for Efficient Diffusion Transformers](https://mlsanity.com/paper/2512.16615/) (2025)
- [Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers](https://mlsanity.com/paper/2604.21592/) (2026)
- [Back to Fundamentals: Low-Level Visual Features Guided Progressive Token Pruning](https://mlsanity.com/paper/2504.17996/) (2025)

## Abstract (arXiv)

High-quality texture generation is essential for creating realistic and production-ready 3D assets. Recent multi-view diffusion methods have shown promising results for image-guided 3D texturing, but they are typically constrained to low operating resolutions such as 512 or 768, making it difficult to preserve high-frequency details from high-resolution reference images. Scaling this paradigm to 2048 resolution is computationally prohibitive, as the unified multi-view sequence exceeds 212K tokens and incurs excessive memory and latency. In this paper, we present UltraTex, an efficient end-to-end framework for high-resolution multi-view diffusion-based 3D texturing. Our key observation is that object-centric multi-view renderings contain two major sources of redundancy: background-induced sequence redundancy and sparse token interactions within the foreground. To address them, we introduce Background Token Dropping, which removes background tokens before the DiT backbone, and Block-Sparse Attention, which reduces attention computation over the retained foreground sequence. To enable efficient foreground-only inference while avoiding reconstruction artifacts, we further design Foreground-Aware VAE Decoding to ensure the quality of the final high-resolution views. To satisfy the demanding data requirements of 2K-resolution multi-view diffusion training, we construct G-buffer TexVerse, a large-scale, ultra-high-resolution multi-view rendering dataset covering over 268,000 3D assets. Extensive experiments show that UltraTex generates visually faithful textures with rich fine-grained details, while substantially improving efficiency, achieving 20.6×--91.1× training speedup and 22.3×--74.6× end-to-end inference speedup over the baseline on common samples in our dataset. Code and data is at https://yiboz2001.github.io/UltraTex.
