# Stable and Efficient Real-World Online VLA Post-Training via Asynchronous Replay-Anchored Policy Improvement

arXiv: https://arxiv.org/abs/2609.22888 · HTML: https://mlsanity.com/paper/2609.22888/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reinforcement learning and post-training, one of 13 directions in Vision-language-action models.
- Builds on 30 of its 31 references that are in the map.
- First posted on arXiv 19 Sep 2026.

## Placed in

- Vision-language-action models / [Reinforcement learning and post-training](https://mlsanity.com/vla/reinforcement-learning-and-post-training/)

## Builds on (most cited first, 30 of 30)

- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control](https://mlsanity.com/paper/2307.15818/) (2023)
- [Diffusion Policy: Visuomotor Policy Learning via Action Diffusion](https://mlsanity.com/paper/2303.04137/) (2023)
- [π0: A Vision-Language-Action Flow Model for General Robot Control](https://mlsanity.com/paper/2410.24164/) (2024)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [π0.5: a Vision-Language-Action Model with Open-World Generalization](https://mlsanity.com/paper/2504.16054/) (2025)
- [Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware](https://mlsanity.com/paper/2304.13705/) (2023)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation](https://mlsanity.com/paper/1806.10293/) (2018)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Efficient Online Reinforcement Learning with Offline Data](https://mlsanity.com/paper/2302.02948/) (2023)
- [π*0.6: a VLA That Learns From Experience](https://mlsanity.com/paper/2511.14759/) (2025)
- [Distributed Prioritized Experience Replay](https://mlsanity.com/paper/1803.00933/) (2018)
- [HG-DAgger: Interactive Imitation Learning with Human Experts](https://mlsanity.com/paper/1810.02890/) (2018)
- [Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning](https://mlsanity.com/paper/2410.21845/) (2024)
- [Flow Q-Learning](https://mlsanity.com/paper/2502.02538/) (2025)
- [SERL: A Software Suite for Sample-Efficient Robotic Reinforcement Learning](https://mlsanity.com/paper/2401.16013/) (2024)
- [Improving Vision-Language-Action Model with Online Reinforcement Learning](https://mlsanity.com/paper/2501.16664/) (2025)
- [ThriftyDAgger: Budget-Aware Novelty and Risk Gating for Interactive Imitation Learning](https://mlsanity.com/paper/2109.08273/) (2021)
- [Reinforcement Learning with Action Chunking](https://mlsanity.com/paper/2507.07969/) (2025)
- [Massively Parallel Methods for Deep Reinforcement Learning](https://mlsanity.com/paper/1507.04296/) (2015)
- [Policy Agnostic RL: Offline RL and Online RL Fine-Tuning of Any Class and Backbone](https://mlsanity.com/paper/2412.06685/) (2024)
- [RL Token: Bootstrapping Online RL with Vision-Language-Action Models](https://mlsanity.com/paper/2604.23073/) (2026)
- [What Matters for Batch Online Reinforcement Learning in Robotics?](https://mlsanity.com/paper/2505.08078/) (2025)
- [EXPO-FT: Sample-Efficient Reinforcement Learning Finetuning for Vision-Language-Action Models](https://mlsanity.com/paper/2605.25477/) (2026)
- [Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning](https://mlsanity.com/paper/2411.12155/) (2024)
- [ALOE: Action-Level Off-Policy Evaluation for Vision-Language-Action Model Post-Training](https://mlsanity.com/paper/2602.12691/) (2026)
- [StructRL: Structured Action-Space Exploration for Flow-Based VLAs](https://mlsanity.com/paper/2608.15139/) (2026)

## Abstract (arXiv)

Online post-training of vision-language-action (VLA) models requires efficient use of robot interaction and reliable policy improvement from continually collected experience. We propose asynchronous Replay-Anchored Policy improvement (RAPolicy), a framework that performs rollout and learning concurrently while grounding both critic and actor updates in replayed behavior. The critic learns chunk-level values from recorded actions and constructs Bellman targets without predicting next actions, reducing computation and dependence on action-value estimates outside replay coverage. The one-step flow actor reuses the initial noise stored during rollout and learns through advantage-weighted conditional likelihood, directly supervising the action mapping used for execution. We evaluate RAPolicy across four single-task settings and one joint five-task setting in the real world, with online training budgets of only 1--2 hours. Starting from policies fine-tuned on just 10 demonstrations per task, RAPolicy rapidly adapts to new single tasks and achieves an average 86.3% success rate. In the joint multi-task setting, RAPolicy improves overall success rate from 52% to 88% while preserving performance on already reliable tasks and improving weaker capabilities. Overall, RAPolicy substantially outperforms the baselines in aggregate task success while requiring fewer human interventions, demonstrating stable policy improvement and high online training efficiency. Project page: https://flyfaerss.github.io/RAPolicy.
