# LINGO: Latent Initialization and Gradient Optimization for Sparse-view X-ray Novel View Synthesis and CT Reconstruction with 3D Gaussian Splatting

arXiv: https://arxiv.org/abs/2609.22849 · HTML: https://mlsanity.com/paper/2609.22849/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 27 of its 45 references that are in the map.
- First posted on arXiv 19 Sep 2026.

## Builds on (most cited first, 27 of 27)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields](https://mlsanity.com/paper/2103.13415/) (2021)
- [TensoRF: Tensorial Radiance Fields](https://mlsanity.com/paper/2203.09517/) (2022)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis](https://mlsanity.com/paper/2308.09713/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields](https://mlsanity.com/paper/2304.06706/) (2023)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [GS-IR: 3D Gaussian Splatting for Inverse Rendering](https://mlsanity.com/paper/2311.16473/) (2023)
- [MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes](https://mlsanity.com/paper/2302.12249/) (2023)
- [GauHuman: Articulated Gaussian Splatting from Monocular Human Videos](https://mlsanity.com/paper/2312.02973/) (2023)
- [HUGS: Human Gaussian Splats](https://mlsanity.com/paper/2311.17910/) (2023)
- [NAF: Neural Attenuation Fields for Sparse-View CBCT Reconstruction](https://mlsanity.com/paper/2209.14540/) (2022)
- [NerfAcc: Efficient Sampling Accelerates NeRFs](https://mlsanity.com/paper/2305.04966/) (2023)
- [Structure-Aware Sparse-View X-ray 3D Reconstruction](https://mlsanity.com/paper/2311.10959/) (2023)
- [R2-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction](https://mlsanity.com/paper/2405.20693/) (2024)
- [MedNeRF: Medical Neural Radiance Fields for Reconstructing 3D-aware CT-Projections from a Single X-ray](https://mlsanity.com/paper/2202.01020/) (2022)
- [Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis](https://mlsanity.com/paper/2403.04116/) (2024)
- [TomoGAN: Low-Dose Synchrotron X-Ray Tomography with Generative Adversarial Networks](https://mlsanity.com/paper/1902.07582/) (2019)
- [3DGR-CT: Sparse-View CT Reconstruction with a 3D Gaussian Representation](https://mlsanity.com/paper/2312.15676/) (2023)
- [DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Rendering](https://mlsanity.com/paper/2406.02518/) (2024)

## Built on by (most cited first, 1 of 1)

- [Gaussian Material Fields for Volumetric Multi-Energy CT Decomposition](https://mlsanity.com/paper/2610.09492/) (2026)

## Abstract (arXiv)

In novel view synthesis and Computed Tomography (CT) reconstruction with sparse-view X-ray imaging, insufficient angular coverage leads to structural ambiguity and accumulated noise. Integrating 3D Gaussian Splatting (3DGS) with X-ray absorption physics can achieve promising results, but it suffers from noisy initialization, positional insensitivity, and weak gradients in low-density regions. In this paper, we propose a unified Latent Initialization and Gradient Optimization (LINGO) framework to address these issues. LINGO combines latent mask-space initialization with dynamic gradient optimization to improve point cloud structural completeness while accelerating training. It constructs voxel-level 3D filters from X-ray masks to robustly suppress background noise and provide reliable geometric priors. By employing an adaptive voxel scaling strategy and dynamically scaling loss, LINGO can adjust spatial resolution and explicitly amplify gradients in low-density structures. To evaluate the quality of initialization, we introduce the Initialization Point Cloud Structural Deviation (IPSD) metric. Experiments on the X3D dataset indicate that for the novel view synthesis task, LINGO improves the Peak Signal-to-Noise Ratio (PSNR) and Structural Similarity Index (SSIM) by an average of 0.72 and 0.0039, respectively, over baselines under identical sparse-view settings, achieving comparable reconstruction quality within 5k steps to state-of-the-art models typically trained with 30k iterations. For the CT reconstruction task, LINGO also demonstrates consistent improvements, with average PSNR and SSIM gains of 0.36 and 0.0134. These results highlight LINGO's effectiveness in both accelerating training and enhancing reconstruction quality across different sparse-view imaging scenarios.
