# Contrastive World Models

arXiv: https://arxiv.org/abs/2609.22175 · HTML: https://mlsanity.com/paper/2609.22175/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 21 of its 31 references that are in the map.
- First posted on arXiv 27 Aug 2026.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 21 of 21)

- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Momentum Contrast for Unsupervised Visual Representation Learning](https://mlsanity.com/paper/1911.05722/) (2019)
- [Bootstrap your own latent: A new approach to self-supervised Learning](https://mlsanity.com/paper/2006.07733/) (2020)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Mastering Atari with Discrete World Models](https://mlsanity.com/paper/2010.02193/) (2020)
- [V-JEPA 2: Self-Supervised Video Models Enable Understanding, Prediction and Planning](https://mlsanity.com/paper/2506.09985/) (2025)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [World Action Models are Zero-shot Policies](https://mlsanity.com/paper/2602.15922/) (2026)
- [Learning Interactive Real-World Simulators](https://mlsanity.com/paper/2310.06114/) (2023)
- [Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learning](https://mlsanity.com/paper/2107.09645/) (2021)
- [Data-Efficient Reinforcement Learning with Self-Predictive Representations](https://mlsanity.com/paper/2007.05929/) (2020)
- [LeWorldModel: Stable End-to-End Joint-Embedding Predictive Architecture from Pixels](https://mlsanity.com/paper/2603.19312/) (2026)
- [Decoupling Representation Learning from Reinforcement Learning](https://mlsanity.com/paper/2009.08319/) (2020)
- [Contrastive Learning of Structured World Models](https://mlsanity.com/paper/1911.12247/) (2019)
- [GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2503.20523/) (2025)
- [Unsupervised State Representation Learning in Atari](https://mlsanity.com/paper/1906.08226/) (2019)
- [Copilot4D: Learning Unsupervised World Models for Autonomous Driving via Discrete Diffusion](https://mlsanity.com/paper/2311.01017/) (2023)
- [Deep Reinforcement and InfoMax Learning](https://mlsanity.com/paper/2006.07217/) (2020)
- [SIMA 2: A Generalist Embodied Agent for Virtual Worlds](https://mlsanity.com/paper/2512.04797/) (2025)

## Abstract (arXiv)

World models trained via pixel reconstruction can struggle in visually complex environments, where irrelevant information dominates the objective and distract the model from information relevant to planning and control. We present Contrastive World Models, an approach for learning latent dynamics models without pixel reconstruction. Building on Dreamer, we replace observation reconstruction in the standard world model objective with a Deep InfoMax-like lower bound that maximizes the mutual information between state-action sequences and local patch features of future observations, encouraging state representations to retain information that is predictive of the future without requiring the model to reconstruct visually irrelevant details. We evaluate our approach in small-scale experiments across three settings of increasing visual complexity. Our method matches Dreamer and a momentum prediction baseline in the default setting, and substantially outperforms both once distractors or natural video backgrounds are introduced, while also training more efficiently by removing the pixel decoder entirely. Our approach is general and makes minimal assumptions beyond access to state-action sequences and future observations. These results suggest that contrastive, infomax-based objectives are a principled and promising direction for building world models that are robust to visual nuisance factors, a property particularly relevant for transferring model-based RL agents to the real world.
