# ECP-Bench: Benchmarking and Learning Entertainment Content Promotion with Foundation Models

arXiv: https://arxiv.org/abs/2609.22150 · HTML: https://mlsanity.com/paper/2609.22150/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 34 references that are in the map.
- First posted on arXiv 26 Aug 2026.

## Builds on (most cited first, 21 of 21)

- [Measuring Massive Multitask Language Understanding](https://mlsanity.com/paper/2009.03300/) (2020)
- [SWE-bench: Can Language Models Resolve Real-World GitHub Issues?](https://mlsanity.com/paper/2310.06770/) (2023)
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- [MMLU-Pro: A More Robust and Challenging Multi-Task Language Understanding Benchmark](https://mlsanity.com/paper/2406.01574/) (2024)
- [mT5: A massively multilingual pre-trained text-to-text transformer](https://mlsanity.com/paper/2010.11934/) (2020)
- [Recommendation as Language Processing (RLP): A Unified Pretrain, Personalized Prompt & Predict Paradigm (P5)](https://mlsanity.com/paper/2203.13366/) (2022)
- [A Survey on Large Language Models for Recommendation](https://mlsanity.com/paper/2305.19860/) (2023)
- [TALLRec: An Effective and Efficient Tuning Framework to Align Large Language Model with Recommendation](https://mlsanity.com/paper/2305.00447/) (2023)
- [Gemma 4 Technical Report](https://mlsanity.com/paper/2607.02770/) (2026)
- [FrontierMath: A Benchmark for Evaluating Advanced Mathematical Reasoning in AI](https://mlsanity.com/paper/2411.04872/) (2024)
- [Bridging Language and Items for Retrieval and Recommendation: Benchmarking LLMs as Semantic Encoders](https://mlsanity.com/paper/2403.03952/) (2024)
- [ChatMusician: Understanding and Generating Music Intrinsically with LLM](https://mlsanity.com/paper/2402.16153/) (2024)
- [Data Contamination Through the Lens of Time](https://mlsanity.com/paper/2310.10628/) (2023)
- [SMTPD: A New Benchmark for Temporal Prediction of Social Media Popularity](https://mlsanity.com/paper/2503.04446/) (2025)
- [Personalized Multimedia Item and Key Frame Recommendation](https://mlsanity.com/paper/1906.00246/) (2019)
- [Improving Transfer Learning with a Dual Image and Video Transformer for Multi-label Movie Trailer Genre Classification](https://mlsanity.com/paper/2210.07983/) (2022)
- [PlayMyData: a curated dataset of multi-platform video games](https://mlsanity.com/paper/2401.08561/) (2024)
- [Following the TRAIL: Predicting and Explaining Tomorrow's Hits with a Fine-Tuned LLM](https://mlsanity.com/paper/2602.04225/) (2026)
- [Movie Box Office Prediction With Self-Supervised and Visually Grounded Pretraining](https://mlsanity.com/paper/2304.10311/) (2023)
- [Identifying Prompted Artist Names from Generated Images](https://mlsanity.com/paper/2507.18633/) (2025)
- [Netflix Artwork Personalization via LLM Post-training](https://mlsanity.com/paper/2601.02764/) (2026)

## Abstract (arXiv)

Content promotion spans a broad set of skills, from understanding content to forecasting its market reception. However, LLMs' ability to support such promotion decisions remains underexplored. Existing studies are often limited to a single task (e.g., popularity prediction) or a small set of tasks within a single domain (e.g., movies). As a result, there is a lack of understanding of LLMs' abilities in the full promotion process and how these abilities generalize across different tasks and domains. In this work, we introduce ECP-Bench, a benchmark containing 1.9M movie, game, and music items and 423,451 questions across 33 tasks in five content-promotion skill families. Our evaluation shows that frontier models achieve only 51.9% overall accuracy and lose much of their advantage on post-cutoff content, with drops of up to 19.1 percentage points. In contrast, open-weight models fine-tuned on ECP-Bench achieve up to 60.3%, remain substantially more stable across the knowledge cutoff, generalize to unseen content and tasks, and exhibit meaningful cross-domain generalization.
