# Designer-RSI: Evolving Procedural Memory from User Traffic for Agentic Graphic Design

arXiv: https://arxiv.org/abs/2609.22086 · HTML: https://mlsanity.com/paper/2609.22086/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 47 of its 62 references that are in the map.
- First posted on arXiv 18 Sep 2026.

## Placed in

- LLM agents and tool use

## Builds on (most cited first, 30 of 47)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [Reflexion: Language Agents with Verbal Reinforcement Learning](https://mlsanity.com/paper/2303.11366/) (2023)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Self-Refine: Iterative Refinement with Self-Feedback](https://mlsanity.com/paper/2303.17651/) (2023)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [ToolLLM: Facilitating Large Language Models to Master 16000+ Real-world APIs](https://mlsanity.com/paper/2307.16789/) (2023)
- [Gorilla: Large Language Model Connected with Massive APIs](https://mlsanity.com/paper/2305.15334/) (2023)
- [Large Language Models are not Fair Evaluators](https://mlsanity.com/paper/2305.17926/) (2023)
- [A-MEM: Agentic Memory for LLM Agents](https://mlsanity.com/paper/2502.12110/) (2025)
- [ExpeL: LLM Agents Are Experiential Learners](https://mlsanity.com/paper/2308.10144/) (2023)
- [FrugalGPT: How to Use Large Language Models While Reducing Cost and Improving Performance](https://mlsanity.com/paper/2305.05176/) (2023)
- [RouteLLM: Learning to Route LLMs with Preference Data](https://mlsanity.com/paper/2406.18665/) (2024)
- [ELLA: Equip Diffusion Models with LLM for Enhanced Semantic Alignment](https://mlsanity.com/paper/2403.05135/) (2024)
- [Evaluating Text-to-Visual Generation with Image-to-Text Generation](https://mlsanity.com/paper/2404.01291/) (2024)
- [TIFA: Accurate and Interpretable Text-to-Image Faithfulness Evaluation with Question Answering](https://mlsanity.com/paper/2303.11897/) (2023)
- [Agentic Context Engineering: Evolving Contexts for Self-Improving Language Models](https://mlsanity.com/paper/2510.04618/) (2025)
- [R-Zero: Self-Evolving Reasoning LLM from Zero Data](https://mlsanity.com/paper/2508.05004/) (2025)
- [A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence](https://mlsanity.com/paper/2507.21046/) (2025)
- [Dynamic Cheatsheet: Test-Time Learning with Adaptive Memory](https://mlsanity.com/paper/2504.07952/) (2025)
- [Safe Policy Improvement with Baseline Bootstrapping](https://mlsanity.com/paper/1712.06924/) (2017)
- [CanvasVAE: Learning to Generate Vector Graphic Documents](https://mlsanity.com/paper/2108.01249/) (2021)
- [OneIG-Bench: Omni-dimensional Nuanced Evaluation for Image Generation](https://mlsanity.com/paper/2506.07977/) (2025)
- [PosterLayout: A New Benchmark and Approach for Content-aware Visual-Textual Presentation Layout](https://mlsanity.com/paper/2303.15937/) (2023)
- [Graph-of-Skills: Dependency-Aware Structural Retrieval for Massive Agent Skills](https://mlsanity.com/paper/2604.05333/) (2026)
- [VisPlay: Self-Evolving Vision-Language Models from Images](https://mlsanity.com/paper/2511.15661/) (2025)
- [Skill-Pro: Learning Reusable Skills from Experience via Non-Parametric PPO for LLM Agents](https://mlsanity.com/paper/2602.01869/) (2026)
- [COLE: A Hierarchical Generation Framework for Multi-Layered and Editable Graphic Design](https://mlsanity.com/paper/2311.16974/) (2023)
- [OpenCOLE: Towards Reproducible Automatic Graphic Design Generation](https://mlsanity.com/paper/2406.08232/) (2024)
- [CreatiDesign: A Unified Multi-Conditional Diffusion Transformer for Creative Graphic Design](https://mlsanity.com/paper/2505.19114/) (2025)

## Built on by (most cited first, 1 of 1)

- [From Existing Methods to New Research Ideas: Two Perspectives on Recursive Self-Improvement](https://mlsanity.com/paper/2610.14625/) (2026)

## Abstract (arXiv)

Professional graphic design is a long-horizon agentic task in which structured, editable artifacts emerge from many interdependent actions, yet outcomes admit no reliable programmatic oracle. We introduce a continual adaptation framework in which a frozen frontier model operates professional design software through more than 230 tools, while an external procedural memory of natural-language skills accumulates and refines reusable design procedures from experience. The memory widens by acquiring procedures for recurring uncovered subtasks and deepens by revising existing procedures against their own successful and failed executions, while a matched replay gate admits only changes that repair failures without regressing observed successes. Five rounds over 1,406 real user briefs and 1,869 automatically graded trajectories, with no weight updates and no human labels, grow the bank from 76 documentation-derived skills to 139 and raise GenEval2 execution success on Claude-Sonnet-4 from 72.7% to 99.3% (+11.99 points in generation quality), with 61.8% and 67.6% win rates against the no-skill agent across four specialized design benchmarks on Claude-Sonnet-4 and Claude-Opus-4.6. We further show the two mechanisms are effective in combination: on 200 held-out briefs from user-traffic benchmark, widening or deepening alone reaches a 49.4% / 48.6% win rate over the no-skill agent, while their combination reaches 58.5% (p = 0.025). Procedural memory offers a practical route to continual adaptation of agents under noisy, unverifiable feedback.
