# SkelWAM: A Skeleton-Guided World-Action Model for Zero-Shot Cross-Embodiment Manipulation

arXiv: https://arxiv.org/abs/2609.21983 · HTML: https://mlsanity.com/paper/2609.21983/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 10 of its 35 references that are in the map.
- First posted on arXiv 18 Sep 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 10 of 10)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [robosuite: A Modular Simulation Framework and Benchmark for Robot Learning](https://mlsanity.com/paper/2009.12293/) (2020)
- [Fast-WAM: Do World Action Models Need Test-time Future Imagination?](https://mlsanity.com/paper/2603.16666/) (2026)
- [LaWAM: Latent World Action Models for Efficient Dynamics-Aware Robot Policies](https://mlsanity.com/paper/2606.15768/) (2026)
- [Latent Action Diffusion for Cross-Embodiment Manipulation](https://mlsanity.com/paper/2506.14608/) (2025)
- [G0.5: One Autoregressive Stream for Robot Reasoning and Action](https://mlsanity.com/paper/2608.11739/) (2026)
- [X-Diffusion: Training Diffusion Policies on Cross-Embodiment Human Demonstrations](https://mlsanity.com/paper/2511.04671/) (2025)
- [TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation](https://mlsanity.com/paper/2606.16272/) (2026)
- [One-Policy-Fits-All: Geometry-Aware Action Latents for Cross-Embodiment Manipulation](https://mlsanity.com/paper/2603.14522/) (2026)
- [Consistency-Driven Dual LSTM Models for Kinematic Control of a Wearable Soft Robotic Arm](https://mlsanity.com/paper/2603.17672/) (2026)

## Abstract (arXiv)

Reusing manipulation experience across robot embodiments is important for scaling robot learning and reducing repeated task-specific data collection. However, changes in embodiment alter visual appearance, action dimensionality and semantics, and the whole-body configurations that can realize the same tool pose. We present SkelWAM, a skeleton-guided world-action model that couples perception and control through one explicit geometric representation for single-source cross-embodiment manipulation. Arm centerline geometry, tool-center-point (TCP) pose, and parallel-jaw commands form a shared 25-D state. The same definition underlies canonical third-person and wrist observations and future whole-body action targets. Trained with predictive visual supervision, a video-action mixture of transformers predicts canonical skeleton action chunks, which embodiment-specific constrained decoders convert into joint or continuum-robot controls. This formulation requires no one-to-one joint correspondence and uses no target-task demonstrations or target policy updates. We introduce LIBERO-Cross10, a source-only cross-embodiment transfer benchmark covering ten tasks and ten target embodiments across four morphological groups. On this benchmark, Franka-trained SkelWAM achieves 43.3% success over 1,000 episodes, exceeding the best-performing evaluated baseline by 36.2 percentage points. We further deploy a JAKA mini2-trained policy on the Feagine A03 continuum robot for three tabletop manipulation tasks, illustrating the approach's potential for real-world cross-embodiment manipulation. Project page: http://www.liukepku.com/skelwam/index.html
