# OmniVChat: Synthesizing, Benchmarking, and Training for Native Audio-Visual Dialogue

arXiv: https://arxiv.org/abs/2609.21465 · HTML: https://mlsanity.com/paper/2609.21465/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 51 of its 71 references that are in the map.
- First posted on arXiv 18 Sep 2026.

## Builds on (most cited first, 30 of 51)

- [Training language models to follow instructions with human feedback](https://mlsanity.com/paper/2203.02155/) (2022)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [DAPO: An Open-Source LLM Reinforcement Learning System at Scale](https://mlsanity.com/paper/2503.14476/) (2025)
- [Group Sequence Policy Optimization](https://mlsanity.com/paper/2507.18071/) (2025)
- [Qwen2.5-Omni Technical Report](https://mlsanity.com/paper/2503.20215/) (2025)
- [Qwen3-Omni Technical Report](https://mlsanity.com/paper/2509.17765/) (2025)
- [Rubrics as Rewards: Reinforcement Learning Beyond Verifiable Domains](https://mlsanity.com/paper/2507.17746/) (2025)
- [A Survey on Video Diffusion Models](https://mlsanity.com/paper/2310.10647/) (2023)
- [VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interaction](https://mlsanity.com/paper/2501.01957/) (2025)
- [Qwen3.5-Omni Technical Report](https://mlsanity.com/paper/2604.15804/) (2026)
- [Seedance 2.0: Advancing Video Generation for World Complexity](https://mlsanity.com/paper/2604.14148/) (2026)
- [WorldSense: Evaluating Real-world Omnimodal Understanding for Multimodal LLMs](https://mlsanity.com/paper/2502.04326/) (2025)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [OVO-Bench: How Far is Your Video-LLMs from Real-World Online Video Understanding?](https://mlsanity.com/paper/2501.05510/) (2025)
- [End-to-End Speech Recognition: A Survey](https://mlsanity.com/paper/2303.03329/) (2023)
- [Qwen3-ASR Technical Report](https://mlsanity.com/paper/2601.21337/) (2026)
- [Baichuan-Omni-1.5 Technical Report](https://mlsanity.com/paper/2501.15368/) (2025)
- [Daily-Omni: Towards Audio-Visual Reasoning with Temporal Alignment across Modalities](https://mlsanity.com/paper/2505.17862/) (2025)
- [OmniBench: Towards The Future of Universal Omni-Language Models](https://mlsanity.com/paper/2409.15272/) (2024)
- [Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities](https://mlsanity.com/paper/2503.04721/) (2025)
- [Controllable Video Generation: A Survey](https://mlsanity.com/paper/2507.16869/) (2025)
- [A Survey of AI Agent Protocols](https://mlsanity.com/paper/2504.16736/) (2025)
- [Seedance 1.5 pro: A Native Audio-Visual Joint Generation Foundation Model](https://mlsanity.com/paper/2512.13507/) (2025)
- [MiniCPM-o 4.5: Towards Real-Time Full-Duplex Omni-Modal Interaction](https://mlsanity.com/paper/2604.27393/) (2026)
- [Ming-Omni: A Unified Multimodal Model for Perception and Generation](https://mlsanity.com/paper/2506.09344/) (2025)
- [OmniVideoBench: Towards Audio-Visual Understanding Evaluation for Omni MLLMs](https://mlsanity.com/paper/2510.10689/) (2025)
- [OmniVinci: Enhancing Architecture and Data for Omni-Modal Understanding LLM](https://mlsanity.com/paper/2510.15870/) (2025)
- [Seed2.0 Model Card: Towards Intelligence Frontier for Real-World Complexity](https://mlsanity.com/paper/2607.00248/) (2026)
- [AVHBench: A Cross-Modal Hallucination Benchmark for Audio-Visual Large Language Models](https://mlsanity.com/paper/2410.18325/) (2024)

## Abstract (arXiv)

We define OmniVChat (Omni Video Chat) as the task of native audio-visual dialogue between a user and an omni model. In OmniVChat, omni models directly and simultaneously receive audio and video from a user and return text. The user's query is embedded in the audio and video, without a separate text question, external captioning, or speech recognition. Direct audio-visual input reduces external latency and computation while preserving perceptual cues. However, research on OmniVChat faces two constraints: data availability and evaluation. Recordings of people using their own devices are scarce. Furthermore, good replies often depend on multimodal context and can be phrased in many ways, making keyword matching unreliable for evaluation. Recent progress in agent systems and video generation makes generation for comprehension viable, which means using synthesized dialogues for training and evaluation. Therefore, we present OmniVChat-Studio, a multi-agent data engine for synthesizing single- and multi-turn audio-visual dialogues. We use synthesized dialogues to build OmniVChat-Bench, an evaluation benchmark that evaluates omni models' basic dialogue abilities across five ability categories. Replies are judged by a large language model based on explicit scoring criteria. We also present OmniVChat-RL, a reinforcement learning reward design that jointly targets reply correctness, efficiency, and style in OmniVChat. Training Qwen3-Omni-Instruct with OmniVChat-RL on synthesized dialogues improves its performance on both OmniVChat-Bench and the human-recorded OmniVChat-Bench-Human. These gains validate the reward design and show transfer to real-world dialogues in training and evaluation.
