# ME-Dex 1.0: Bringing Heterogeneous Tactile Sensing into World Action Modeling

arXiv: https://arxiv.org/abs/2609.21449 · HTML: https://mlsanity.com/paper/2609.21449/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 20 of its 49 references that are in the map.
- First posted on arXiv 18 Sep 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 20 of 20)

- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success](https://mlsanity.com/paper/2502.19645/) (2025)
- [World Action Models are Zero-shot Policies](https://mlsanity.com/paper/2602.15922/) (2026)
- [Fast-WAM: Do World Action Models Need Test-time Future Imagination?](https://mlsanity.com/paper/2603.16666/) (2026)
- [Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets](https://mlsanity.com/paper/2504.02792/) (2025)
- [GigaWorld-Policy: An Efficient Action-Centered World--Action Model](https://mlsanity.com/paper/2603.17240/) (2026)
- [Motubrain: An Advanced World Action Model for Robot Control](https://mlsanity.com/paper/2604.27792/) (2026)
- [ViTacFormer: Learning Cross-Modal Representation for Visuo-Tactile Dexterous Manipulation](https://mlsanity.com/paper/2506.15953/) (2025)
- [OmniVTA: Visuo-Tactile World Modeling for Contact-Rich Robotic Manipulation](https://mlsanity.com/paper/2603.19201/) (2026)
- [Visuo-Tactile World Models](https://mlsanity.com/paper/2602.06001/) (2026)
- [τ0-WM: A Unified Video-Action World Model for Robotic Manipulation](https://mlsanity.com/paper/2606.01027/) (2026)
- [Tactile-VLA: Unlocking Vision-Language-Action Model's Physical Knowledge for Tactile Generalization](https://mlsanity.com/paper/2507.09160/) (2025)
- [ManiFeel: Benchmarking and Understanding Visuotactile Manipulation Policy Learning](https://mlsanity.com/paper/2505.18472/) (2025)
- [T-Rex: Tactile-Reactive Dexterous Manipulation](https://mlsanity.com/paper/2606.17055/) (2026)
- [VT-WAM: Visual-Tactile World Action Model for Contact-Rich Manipulation](https://mlsanity.com/paper/2607.02503/) (2026)
- [TouchWorld: A Predictive and Reactive Tactile Foundation Model for Dexterous Manipulation](https://mlsanity.com/paper/2607.07287/) (2026)
- [Motus2: A Self-Evolving General World Model for Dexterous Manipulation](https://mlsanity.com/paper/2608.30237/) (2026)
- [DexJoCo: A Benchmark and Toolkit for Task-Oriented Dexterous Manipulation on MuJoCo](https://mlsanity.com/paper/2605.16257/) (2026)
- [ViTacWorld: Scaling Visuo-Tactile World Models for Contact-Rich Robot Manipulation](https://mlsanity.com/paper/2607.22530/) (2026)
- [DECOWAM: Decoupled Whole-Body World-Action Model for Legged Mobile Manipulation](https://mlsanity.com/paper/2608.20114/) (2026)

## Abstract (arXiv)

World Action Models bring the predictive capabilities of video models into robot action generation, providing a rich foundation for modeling future visual states. Tactile sensing complements this foundation with direct measurements of physical interaction. Some existing methods use tactile features as conditioning inputs without jointly predicting future tactile states, visual observations, and actions. Our key insight is that tactile signals, like video, provide observations of the evolving world state and should be modeled as future observations alongside video. We present ME-Dex-1.0 (MachEmbodied-Dex-1.0), a unified World Action Tactile Model for joint visual, tactile, and action learning. ME-Dex-1.0 adopts a Mixture-of-Transformers architecture comprising a Video Expert, a Tactile Expert, and an Action Expert, all trained with flow matching. We use shared attention connects the experts in intermediate layers, allowing action generation to draw on learned representations of visual and tactile dynamics during joint denoising. To support multi-source heterogeneous tactile inputs, a Canonical Hand Model and a Unified Tactile Autoencoder map tactile observations from different embodiments and sensing layouts into shared spatial and latent spaces. To address the limited availability of paired visual, tactile, and action data, we develop the Agentic Tactile Data Engine, an agent-based data production platform. It supplements RoboTwin and DexJoCo with tactile data recorded directly from force sensors during trajectory replay in simulation. Experiments on the RoboTwin, DexJoCo, and ManiFeel simulation platforms, together with real robot evaluations, demonstrate improved manipulation performance using both grippers and dexterous hands equipped with tactile sensing.
