# A Scene Language Model for Open-Vocabulary Scene Mapping

arXiv: https://arxiv.org/abs/2609.21400 · HTML: https://mlsanity.com/paper/2609.21400/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 32 references that are in the map.
- First posted on arXiv 18 Sep 2026.

## Builds on (most cited first, 23 of 23)

- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Efficient Memory Management for Large Language Model Serving with PagedAttention](https://mlsanity.com/paper/2309.06180/) (2023)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [SpatialVLM: Endowing Vision-Language Models with Spatial Reasoning Capabilities](https://mlsanity.com/paper/2401.12168/) (2024)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [OpenScene: 3D Scene Understanding with Open Vocabularies](https://mlsanity.com/paper/2211.15654/) (2022)
- [ConceptGraphs: Open-Vocabulary 3D Scene Graphs for Perception and Planning](https://mlsanity.com/paper/2309.16650/) (2023)
- [ConceptFusion: Open-set Multimodal 3D Mapping](https://mlsanity.com/paper/2302.07241/) (2023)
- [NaVILA: Legged Robot Vision-Language-Action Model for Navigation](https://mlsanity.com/paper/2412.04453/) (2024)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding](https://mlsanity.com/paper/2412.00493/) (2024)
- [Describe Anything: Detailed Localized Image and Video Captioning](https://mlsanity.com/paper/2504.16072/) (2025)
- [Clio: Real-time Task-Driven Open-Set 3D Scene Graphs](https://mlsanity.com/paper/2404.13696/) (2024)
- [ReMEmbR: Building and Reasoning Over Long-Horizon Spatio-Temporal Memory for Robot Navigation](https://mlsanity.com/paper/2409.13682/) (2024)
- [RynnBrain: Open Embodied Foundation Models](https://mlsanity.com/paper/2602.14979/) (2026)
- [Beyond Bare Queries: Open-Vocabulary Object Grounding with 3D Scene Graph](https://mlsanity.com/paper/2406.07113/) (2024)
- [Describe Anything Anywhere At Any Moment](https://mlsanity.com/paper/2512.00565/) (2025)
- [Tag Map: A Text-Based Map for Spatial Reasoning and Navigation with Large Language Models](https://mlsanity.com/paper/2409.15451/) (2024)
- [IRef-VLA: A Benchmark for Interactive Referential Grounding with Imperfect Language in 3D Scenes](https://mlsanity.com/paper/2503.17406/) (2025)
- [FARM: Find Anything using Relational Spatial Memory](https://mlsanity.com/paper/2606.15476/) (2026)

## Abstract (arXiv)

Open-vocabulary 3D scene mapping aims to build a persistent representation of the objects in an environment. Existing systems typically rely on engineered mapping pipelines to associate observations, merge information across views, and maintain a consistent scene representation over time. Many additionally store feature-rich object representations, such as embeddings or image crops, increasing the size and complexity of the persistent memory. We introduce SceneLM, a Scene-Language Model that directly maintains a textual scene map. The full scene is represented as a structured text list of objects, which serves as the model's only persistent memory. For each input image, the model reads the current scene state and updates the map by adding, editing, and removing objects. To learn this behavior, we introduce supervision tasks for iterative scene map maintenance together with an automatic annotation pipeline that generates training data from images without human labels. We evaluate SceneLM on both a language-grounded retrieval benchmark and a localization benchmark. Across both benchmarks, the model produces a scene map that achieves competitive performance with complete mapping systems built from dedicated perception and geometric modules while producing a scene representation that is 6-12x more compact. We further show that SceneLM can be run online on an edge device through experiments on a quadruped. These results show that a persistent open-vocabulary 3D scene map can be maintained directly by a single vision-language model using only a lightweight text representation. Training and inference code is available on https://goldengait.github.io/scenelm/.
