# From Memory to Behavior: A Behavior-Aware Role-Playing Framework for Social Media Influencers

arXiv: https://arxiv.org/abs/2609.21349 · HTML: https://mlsanity.com/paper/2609.21349/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 46 references that are in the map.
- First posted on arXiv 18 Sep 2026.

## Builds on (most cited first, 21 of 21)

- [Retrieval-Augmented Generation for Knowledge-Intensive NLP Tasks](https://mlsanity.com/paper/2005.11401/) (2020)
- [BERTScore: Evaluating Text Generation with BERT](https://mlsanity.com/paper/1904.09675/) (2019)
- [A Survey on LLM-as-a-Judge](https://mlsanity.com/paper/2411.15594/) (2024)
- [BLEURT: Learning Robust Metrics for Text Generation](https://mlsanity.com/paper/2004.04696/) (2020)
- [Personalizing Dialogue Agents: I have a dog, do you have pets too?](https://mlsanity.com/paper/1801.07243/) (2018)
- [Character-LLM: A Trainable Agent for Role-Playing](https://mlsanity.com/paper/2310.10158/) (2023)
- [CharacterEval: A Chinese Benchmark for Role-Playing Conversational Agent Evaluation](https://mlsanity.com/paper/2401.01275/) (2024)
- [Personalized Dialogue Generation with Diversified Traits](https://mlsanity.com/paper/1901.09672/) (2019)
- [CharacterChat: Learning towards Conversational AI with Personalized Social Support](https://mlsanity.com/paper/2308.10278/) (2023)
- [CharacterBox: Evaluating the Role-Playing Capabilities of LLMs in Text-Based Virtual Worlds](https://mlsanity.com/paper/2412.05631/) (2024)
- [A Survey on Responsible LLMs: Inherent Risk, Malicious Use, and Mitigation Strategy](https://mlsanity.com/paper/2501.09431/) (2025)
- [OmniCharacter: Towards Immersive Role-Playing Agents with Seamless Speech-Language Personality Interaction](https://mlsanity.com/paper/2505.20277/) (2025)
- [BEYOND DIALOGUE: A Profile-Dialogue Alignment Framework Towards General Role-Playing Language Model](https://mlsanity.com/paper/2408.10903/) (2024)
- [CPO: Addressing Reward Ambiguity in Role-playing Dialogue via Comparative Policy Optimization](https://mlsanity.com/paper/2508.09074/) (2025)
- [AdaMARP: An Adaptive Multi-Agent Interaction Framework for General Immersive Role-Playing](https://mlsanity.com/paper/2601.11007/) (2026)
- [HyCoRA: Hyper-Contrastive Role-Adaptive Learning for Role-Playing](https://mlsanity.com/paper/2511.08017/) (2025)
- [Don't Trust Generative Agents to Mimic Communication on Social Networks Unless You Benchmarked their Empirical Realism](https://mlsanity.com/paper/2506.21974/) (2025)
- [textttBluePrint: A Social Media User Dataset for LLM Persona Evaluation and Training](https://mlsanity.com/paper/2510.02343/) (2025)
- [DEBATE: A Large-Scale Benchmark for Evaluating Opinion Dynamics in Role-Playing LLM Agents](https://mlsanity.com/paper/2510.25110/) (2025)
- [Rethinking Role-Playing Evaluation: Anonymous Benchmarking and a Systematic Study of Personality Effects](https://mlsanity.com/paper/2603.03915/) (2026)
- [Synthia: Scalable Grounded Persona Generation from Social Media Data](https://mlsanity.com/paper/2507.14922/) (2025)

## Abstract (arXiv)

Large language models have shown strong potential as role-playing agents for real individuals, yet faithful impersonating remains challenging. Existing in-context learning-based methods fail to capture how individuals react under different situations. In addition, LLM-based evaluation is difficult for obscure individuals. To address these challenges, we propose Situation--Internal state--Behavior Persona method to incorporate situation-dependent behavioral strategies. We further design an evaluation protocol that provides LLM evaluators with references about the impersonated individual. We evaluate our approach on a newly constructed dataset for the task of generating replies on social media. Experimental results show that our proposed method outperforms state-of-the-art ICL-based baselines, while our evaluation protocol achieves moderate correlation with human judgment. Besides, experiments on fictional-character benchmarks demonstrate that our proposed method is applicable beyond the social media setting. These findings suggest that incorporating behavioral information broadly improves the fidelity of role-playing for real individuals on social media or fictional characters.
