# Cube-Splat: High-Fidelity 360deg Gaussian Splatting SLAM via Cubemap Factorization and Adjoint-Consistent Optimization

arXiv: https://arxiv.org/abs/2609.21347 · HTML: https://mlsanity.com/paper/2609.21347/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 38 of its 52 references that are in the map.
- First posted on arXiv 18 Sep 2026.

## Builds on (most cited first, 30 of 38)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ORB-SLAM: a Versatile and Accurate Monocular SLAM System](https://mlsanity.com/paper/1502.00956/) (2015)
- [ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM](https://mlsanity.com/paper/2007.11898/) (2020)
- [ORB-SLAM2: an Open-Source SLAM System for Monocular, Stereo and RGB-D Cameras](https://mlsanity.com/paper/1610.06475/) (2016)
- [NICE-SLAM: Neural Implicit Scalable Encoding for SLAM](https://mlsanity.com/paper/2112.12130/) (2021)
- [iMAP: Implicit Mapping and Positioning in Real-Time](https://mlsanity.com/paper/2103.12352/) (2021)
- [VINS-Mono: A Robust and Versatile Monocular Visual-Inertial State Estimator](https://mlsanity.com/paper/1708.03852/) (2017)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM](https://mlsanity.com/paper/2312.02126/) (2023)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [NeRF-SLAM: Real-Time Dense Monocular SLAM with Neural Radiance Fields](https://mlsanity.com/paper/2210.13641/) (2022)
- [Co-SLAM: Joint Coordinate and Sparse Parametric Encodings for Neural Real-Time SLAM](https://mlsanity.com/paper/2304.14377/) (2023)
- [NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM](https://mlsanity.com/paper/2302.03594/) (2023)
- [Point-SLAM: Dense Neural Point Cloud-based SLAM](https://mlsanity.com/paper/2304.04278/) (2023)
- [Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras](https://mlsanity.com/paper/2311.16728/) (2023)
- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [RGBD GS-ICP SLAM](https://mlsanity.com/paper/2403.12550/) (2024)
- [CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field](https://mlsanity.com/paper/2403.16095/) (2024)
- [Dense RGB SLAM with Neural Implicit Maps](https://mlsanity.com/paper/2301.08930/) (2023)
- [Depth Anywhere: Enhancing 360 Monocular Depth Estimation via Perspective Distillation and Unlabeled Data Augmentation](https://mlsanity.com/paper/2406.12849/) (2024)
- [360-GS: Layout-guided Panoramic Gaussian Splatting For Indoor Roaming](https://mlsanity.com/paper/2402.00763/) (2024)
- [PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting](https://mlsanity.com/paper/2412.12096/) (2024)
- [DNS SLAM: Dense Neural Semantic-Informed SLAM](https://mlsanity.com/paper/2312.00204/) (2023)
- [MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements](https://mlsanity.com/paper/2404.00923/) (2024)
- [Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps](https://mlsanity.com/paper/2507.03737/) (2025)
- [OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting](https://mlsanity.com/paper/2404.03202/) (2024)
- [ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings](https://mlsanity.com/paper/2410.20686/) (2024)
- [NIS-SLAM: Neural Implicit Semantic RGB-D SLAM for 3D Consistent Scene Understanding](https://mlsanity.com/paper/2407.20853/) (2024)
- [NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11679/) (2024)
- [High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization](https://mlsanity.com/paper/2403.12535/) (2024)

## Abstract (arXiv)

Recent progress in 3D Gaussian Splatting (3DGS) has enabled dense visual SLAM with pinhole cameras, yet most pipelines are not designed for panoramic imagery. We present Cube-Splat, the first panoramic GS-SLAM framework that factorizes each 360deg frame into a cubemap of four fixed-orientation virtual pinhole views sharing a single optical center. By designating the front face as the primary pose state, we accumulate gradients from all faces via an adjoint mapping, thereby enabling multi-face observations to coherently update a single state while strictly preserving cross-view geometric consistency. Concurrently, our mapping module densifies and optimizes anisotropic Gaussians using aggregated cubemap rays for high-fidelity, dense reconstruction. Furthermore, to rigorously evaluate panoramic SLAM under diverse and challenging conditions, we introduce SynPano, a highly scalable, photorealistic synthetic dataset featuring parameterized complex trajectories and multi-modal ground truth. Extensive evaluations on two public benchmarks (PALVIO and OmniBlender) and our SynPano dataset, collectively encompassing both indoor and outdoor scenes, demonstrate that Cube-Splat achieves state-of-the-art (SOTA) performance in tracking accuracy and reconstruction fidelity. Both the source code and the SynPano dataset are available at https://github.com/guoxf304/CubeSplat.
