# HMB-GAN: Hybrid Multi-B'ezier GAN for Vector Shape Synthesis

arXiv: https://arxiv.org/abs/2609.21158 · HTML: https://mlsanity.com/paper/2609.21158/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 18 of its 26 references that are in the map.
- First posted on arXiv 17 Sep 2026.

## Builds on (most cited first, 18 of 18)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation](https://mlsanity.com/paper/1612.00593/) (2016)
- [Improved Techniques for Training GANs](https://mlsanity.com/paper/1606.03498/) (2016)
- [Optuna: A Next-generation Hyperparameter Optimization Framework](https://mlsanity.com/paper/1907.10902/) (2019)
- [Spectral Normalization for Generative Adversarial Networks](https://mlsanity.com/paper/1802.05957/) (2018)
- [Deep Sets](https://mlsanity.com/paper/1703.06114/) (2017)
- [A Point Set Generation Network for 3D Object Reconstruction from a Single Image](https://mlsanity.com/paper/1612.00603/) (2016)
- [PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows](https://mlsanity.com/paper/1906.12320/) (2019)
- [A Neural Representation of Sketch Drawings](https://mlsanity.com/paper/1704.03477/) (2017)
- [DeepSVG: A Hierarchical Generative Network for Vector Graphics Animation](https://mlsanity.com/paper/2007.11301/) (2020)
- [Mode Seeking Generative Adversarial Networks for Diverse Image Synthesis](https://mlsanity.com/paper/1903.05628/) (2019)
- [Quantum generative adversarial networks](https://mlsanity.com/paper/1804.08641/) (2018)
- [SketchGraphs: A Large-Scale Dataset for Modeling Relational Geometry in Computer-Aided Design](https://mlsanity.com/paper/2007.08506/) (2020)
- [Airfoil Design Parameterization and Optimization using B'ezier Generative Adversarial Networks](https://mlsanity.com/paper/2006.12496/) (2020)
- [MAGAN: Margin Adaptation for Generative Adversarial Networks](https://mlsanity.com/paper/1704.03817/) (2017)
- [Hybrid quantum programming with PennyLane Lightning on HPC platforms](https://mlsanity.com/paper/2403.02512/) (2024)
- [Rethinking Sampling in 3D Point Cloud Generative Adversarial Networks](https://mlsanity.com/paper/2006.07029/) (2020)
- [A hybrid quantum-classical conditional generative adversarial network algorithm for human-centered paradigm in cloud](https://mlsanity.com/paper/2310.00246/) (2023)

## Abstract (arXiv)

We explore the use of hybrid quantum-classical generative adversarial networks for synthesising CAD-ready vector geometries. Unlike prior work that operates in rasterised or single-B'ezier domains, we introduce HMB-GAN (Hybrid Multi-B'ezier GAN), an end-to-end differentiable generative framework that constructs closed shapes through stitched multi-segment B'ezier representations with geometric continuity enforced by construction. We compare a quantum-enhanced generator with a classical generator within this architecture and evaluate them across point cloud distribution metrics and geometric shape statistics. Results show that despite faster convergence, a reduction in model parameter count, and slightly improved performance on point cloud metrics, the quantum generator suffers from excessive simulator overhead and thus classically-simulated evaluation suffers from hardware constraints. These results demonstrate the feasibility of modelling structured geometries through hybrid quantum architectures whilst highlighting contemporary hardware limitations.
