# OmniMimic: Dynamics-completed Motion Augmentation for Multi-style Omnidirectional Quadruped Locomotion

arXiv: https://arxiv.org/abs/2609.20566 · HTML: https://mlsanity.com/paper/2609.20566/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 30 of its 41 references that are in the map.
- First posted on arXiv 17 Sep 2026.

## Builds on (most cited first, 30 of 30)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learning](https://mlsanity.com/paper/2109.11978/) (2021)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning agile and dynamic motor skills for legged robots](https://mlsanity.com/paper/1901.08652/) (2019)
- [Learning Agile Robotic Locomotion Skills by Imitating Animals](https://mlsanity.com/paper/2004.00784/) (2020)
- [Rapid Locomotion via Reinforcement Learning](https://mlsanity.com/paper/2205.02824/) (2022)
- [Walk These Ways: Tuning Robot Control for Generalization with Multiplicity of Behavior](https://mlsanity.com/paper/2212.03238/) (2022)
- [Adversarial Motion Priors Make Good Substitutes for Complex Reward Functions](https://mlsanity.com/paper/2203.15103/) (2022)
- [Multi-expert learning of adaptive legged locomotion](https://mlsanity.com/paper/2012.05810/) (2020)
- [Advanced Skills through Multiple Adversarial Motion Priors in Reinforcement Learning](https://mlsanity.com/paper/2203.14912/) (2022)
- [Lifelike Agility and Play in Quadrupedal Robots using Reinforcement Learning and Generative Pre-trained Models](https://mlsanity.com/paper/2308.15143/) (2023)
- [Leveraging Symmetry in RL-based Legged Locomotion Control](https://mlsanity.com/paper/2403.17320/) (2024)
- [Generalized Animal Imitator: Agile Locomotion with Versatile Motion Prior](https://mlsanity.com/paper/2310.01408/) (2023)
- [SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control](https://mlsanity.com/paper/2512.03028/) (2025)
- [Morphological Symmetries in Robotics](https://mlsanity.com/paper/2402.15552/) (2024)
- [A Learning Framework for Diverse Legged Robot Locomotion Using Barrier-Based Style Rewards](https://mlsanity.com/paper/2409.15780/) (2024)
- [Spatio-Temporal Motion Retargeting for Quadruped Robots](https://mlsanity.com/paper/2404.11557/) (2024)
- [Gaitor: Learning a Unified Representation Across Gaits for Real-World Quadruped Locomotion](https://mlsanity.com/paper/2405.19452/) (2024)
- [Gait in Eight: Efficient On-Robot Learning for Omnidirectional Quadruped Locomotion](https://mlsanity.com/paper/2503.08375/) (2025)
- [DecAP: Decaying Action Priors for Accelerated Imitation Learning of Torque-Based Legged Locomotion Policies](https://mlsanity.com/paper/2310.05714/) (2023)
- [Learning to Adapt through Bio-Inspired Gait Strategies for Versatile Quadruped Locomotion](https://mlsanity.com/paper/2412.09440/) (2024)
- [Motion Priors Reimagined: Adapting Flat-Terrain Skills for Complex Quadruped Mobility](https://mlsanity.com/paper/2505.16084/) (2025)
- [MOVE: Multi-skill Omnidirectional Legged Locomotion with Limited View in 3D Environments](https://mlsanity.com/paper/2412.03353/) (2024)
- [APEX: Action Priors Enable Efficient Exploration for Robust Motion Tracking on Legged Robots](https://mlsanity.com/paper/2505.10022/) (2025)
- [ReActor: Reinforcement Learning for Physics-Aware Motion Retargeting](https://mlsanity.com/paper/2605.06593/) (2026)
- [Unleashing Infinite Motion: Scaling Expressive Quadrupedal Motion via Generative Video Priors](https://mlsanity.com/paper/2606.28237/) (2026)
- [Walk Like Dogs: Learning Steerable Imitation Controllers for Legged Robots from Unlabeled Motion Data](https://mlsanity.com/paper/2507.00677/) (2025)
- [ADP: Adversarial Dynamics Priors for Physically Grounded Humanoid Locomotion](https://mlsanity.com/paper/2607.03454/) (2026)
- [Agile perceptive multi-skill locomotion for quadrupedal robots in the wild](https://mlsanity.com/paper/2607.13579/) (2026)

## Abstract (arXiv)

Animal demonstrations provide quadruped robots with natural and distinctive gait styles that are difficult to specify through hand-crafted rewards. However, their narrow directional coverage leaves little style-consistent supervision for backward, lateral, and turning commands. We present OmniMimic, a training framework that turns directionally limited animal demonstrations into a single multi-gait policy over target per-axis velocity ranges. OmniMimic first combines temporal reversal, constrained dynamics completion, and sagittal reflection to construct robot-specific kinematic and physical supervision beyond the observed directions. It then expands commands progressively from the demonstrated velocity distribution toward the target per-axis bounds, and uses a shared actor with soft-gated, gait-specialized residual experts to balance reusable locomotion skills with gait-specific corrections. Across four gaits in simulation, OmniMimic reduces mean foot-position RMSE at forward and backward reference velocities by 12.9% and velocity-tracking RMSE on a uniform Cartesian command grid by 63.1%, compared with the matched APEX baseline. The project page is at https://OmniMimic.github.io.
