# Generating Heterogeneous 3D Geological Microstructures from 2D Images via a Stable Diffusion-Adversarial Model

arXiv: https://arxiv.org/abs/2609.20358 · HTML: https://mlsanity.com/paper/2609.20358/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 15 of its 62 references that are in the map.
- First posted on arXiv 17 Sep 2026.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 15 of 15)

- [A Style-Based Generator Architecture for Generative Adversarial Networks](https://mlsanity.com/paper/1812.04948/) (2018)
- [Elucidating the Design Space of Diffusion-Based Generative Models](https://mlsanity.com/paper/2206.00364/) (2022)
- [Improved Training of Wasserstein GANs](https://mlsanity.com/paper/1704.00028/) (2017)
- [Which Training Methods for GANs do actually Converge?](https://mlsanity.com/paper/1801.04406/) (2018)
- [Tackling the Generative Learning Trilemma with Denoising Diffusion GANs](https://mlsanity.com/paper/2112.07804/) (2021)
- [An Introduction to Convolutional Neural Networks](https://mlsanity.com/paper/1511.08458/) (2015)
- [MD-GAN: Multi-Discriminator Generative Adversarial Networks for Distributed Datasets](https://mlsanity.com/paper/1811.03850/) (2018)
- [Many Paths to Equilibrium: GANs Do Not Need to Decrease a Divergence At Every Step](https://mlsanity.com/paper/1710.08446/) (2017)
- [Generating 3D structures from a 2D slice with GAN-based dimensionality expansion](https://mlsanity.com/paper/2102.07708/) (2021)
- [Microstructure reconstruction of 2D/3D random materials via diffusion-based deep generative models](https://mlsanity.com/paper/2311.17319/) (2023)
- [Multi-plane denoising diffusion-based dimensionality expansion for 2D-to-3D reconstruction of microstructures with harmonized sampling](https://mlsanity.com/paper/2308.14035/) (2023)
- [Multi-objective evolutionary GAN for tabular data synthesis](https://mlsanity.com/paper/2404.10176/) (2024)
- [Material Microstructure Design Using VAE-Regression with Multimodal Prior](https://mlsanity.com/paper/2402.17806/) (2024)
- [Feature Disentanglement in generating three-dimensional structure from two-dimensional slice with sliceGAN](https://mlsanity.com/paper/2105.00194/) (2021)
- [Layer rotation: a surprisingly powerful indicator of generalization in deep networks?](https://mlsanity.com/paper/1806.01603/) (2018)

## Abstract (arXiv)

Characterizing the physical properties of clay and cementitious materials matters across many fields, from materials science to geological waste disposal. Property simulation typically calls for 3D imaging, which is expensive, not always accessible, and technically limited for certain materials. Recent progress in deep generative models offers a way around this, reconstructing 3D volumes from the more easily acquired 2D images. Among GAN-based methods for 3D microstructure generation, SliceGAN has shown strong results for homogeneous isotropic and anisotropic systems. It struggles, however, to capture the finer detail of more complex heterogeneous microstructures, which motivates alternative generative frameworks. We introduce a hybrid approach that draws on the stability and generation quality of denoising diffusion models. Since no 3D ground truth is available, we replace the standard denoising loss with an adversarial loss, which yields a stable training process in our experiments. We show that the resulting model generates microstructures of varying complexity with minimal slice artefacts and close agreement with ground-truth phase fractions and structural descriptors.
