# WorldContact: A Contact-Centric World Model for Scalable Robot Learning

arXiv: https://arxiv.org/abs/2609.19600 · HTML: https://mlsanity.com/paper/2609.19600/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 2 of its 37 references that are in the map.
- First posted on arXiv 17 Sep 2026.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)

## Builds on (most cited first, 2 of 2)

- [WorldParticle: Unified World Simulation of Lagrangian Particle Dynamics via Transformer](https://mlsanity.com/paper/2605.15305/) (2026)
- [SimWeaver: Zero-Shot RGB Sim-to-Real for Deformable Manipulation](https://mlsanity.com/paper/2606.15338/) (2026)

## Abstract (arXiv)

Adapting robots to new objects and tasks requires interaction experience that can be costly to obtain. We present WorldContact, a contact-centric world model for deformable-object manipulation, constructed from a limited set of high-quality trajectories to generate additional training data efficiently. It predicts object dynamics using larger time steps than the source numerical simulator, which requires small integration steps to resolve rapid motion and prevent interpenetration. We evaluate WorldContact across 16 shopping-bag manipulation tasks. State-rollout measurements on a single H100 GPU show a 10× speedup over the source simulator, excluding rendering and disk I/O. We use the generated data to fine-tune an existing vision-language-action policy and deploy it directly on a real robot. In bag lifting, the same policy achieves 65% single-attempt success when fine-tuned on source simulation data alone, compared with 95% when fine-tuned on the dataset expanded with WorldContact. These results support efficient data generation with WorldContact for robot policy adaptation.
