# Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation

arXiv: https://arxiv.org/abs/2609.19414 · HTML: https://mlsanity.com/paper/2609.19414/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 75 of its 101 references that are in the map.
- First posted on arXiv 16 Sep 2026.

## Placed in

- Offline RL and imitation learning from data / [Diffusion and flow policies for offline RL](https://mlsanity.com/offlinerl/diffusion-and-flow-policies-for-offline-rl/)

## Builds on (most cited first, 30 of 75)

- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Conservative Q-Learning for Offline Reinforcement Learning](https://mlsanity.com/paper/2006.04779/) (2020)
- [Decision Transformer: Reinforcement Learning via Sequence Modeling](https://mlsanity.com/paper/2106.01345/) (2021)
- [D4RL: Datasets for Deep Data-Driven Reinforcement Learning](https://mlsanity.com/paper/2004.07219/) (2020)
- [Offline Reinforcement Learning with Implicit Q-Learning](https://mlsanity.com/paper/2110.06169/) (2021)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Planning with Diffusion for Flexible Behavior Synthesis](https://mlsanity.com/paper/2205.09991/) (2022)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures](https://mlsanity.com/paper/1802.01561/) (2018)
- [Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reduction](https://mlsanity.com/paper/1906.00949/) (2019)
- [Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learning](https://mlsanity.com/paper/1910.00177/) (2019)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [Offline Reinforcement Learning as One Big Sequence Modeling Problem](https://mlsanity.com/paper/2106.02039/) (2021)
- [Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning](https://mlsanity.com/paper/2208.06193/) (2022)
- [Model-Based Reinforcement Learning for Atari](https://mlsanity.com/paper/1903.00374/) (2019)
- [Reinforcement Learning and Control as Probabilistic Inference: Tutorial and Review](https://mlsanity.com/paper/1805.00909/) (2018)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments](https://mlsanity.com/paper/2004.02857/) (2020)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies](https://mlsanity.com/paper/2304.10573/) (2023)
- [Learning Latent Plans from Play](https://mlsanity.com/paper/1903.01973/) (2019)
- [Neural Network Dynamics for Model-Based Deep Reinforcement Learning with Model-Free Fine-Tuning](https://mlsanity.com/paper/1708.02596/) (2017)
- [Hierarchical Deep Reinforcement Learning: Integrating Temporal Abstraction and Intrinsic Motivation](https://mlsanity.com/paper/1604.06057/) (2016)
- [Deep Visual Foresight for Planning Robot Motion](https://mlsanity.com/paper/1610.00696/) (2016)
- [Contrastive Learning as Goal-Conditioned Reinforcement Learning](https://mlsanity.com/paper/2206.07568/) (2022)
- [Visual Reinforcement Learning with Imagined Goals](https://mlsanity.com/paper/1807.04742/) (2018)

## Abstract (arXiv)

Goal-conditioned reinforcement learning aims to learn policies that reach specified goals, but remains challenging in offline settings with sparse rewards and long-horizon dependencies. In such settings, goal-completion information can be temporally distant from the early decisions that enable success, while offline value estimation introduces additional error. We study this issue from a reward-propagation perspective and show, in a stylized delayed-goal setting, how goal-directed value separation can become small relative to local estimation error. Motivated by this analysis, we propose Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories. RSIQL uses an auxiliary goal-conditioned value function to identify intermediate states estimated to make progress toward the goal and applies reward stimulation to provide less-delayed training supervision. Unlike hierarchical methods, RSIQL does not learn a separate high-level subgoal policy. Experiments on D4RL goal-reaching benchmarks and OGBench show that RSIQL improves over goal-conditioned IQL on average and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple flat policy structure.
