# Track, Articulate, Act: Generating Articulation from Casual Human Videos

arXiv: https://arxiv.org/abs/2609.19119 · HTML: https://mlsanity.com/paper/2609.19119/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 62 of its 64 references that are in the map.
- First posted on arXiv 16 Sep 2026.

## Builds on (most cited first, 30 of 62)

- [R3M: A Universal Visual Representation for Robot Manipulation](https://mlsanity.com/paper/2203.12601/) (2022)
- [Depth Anything 3: Recovering the Visual Space from Any Views](https://mlsanity.com/paper/2511.10647/) (2025)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects](https://mlsanity.com/paper/2312.08344/) (2023)
- [VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training](https://mlsanity.com/paper/2210.00030/) (2022)
- [Learning joint reconstruction of hands and manipulated objects](https://mlsanity.com/paper/1904.05767/) (2019)
- [Reconstructing Hands in 3D with Transformers](https://mlsanity.com/paper/2312.05251/) (2023)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [Affordances from Human Videos as a Versatile Representation for Robotics](https://mlsanity.com/paper/2304.08488/) (2023)
- [MimicPlay: Long-Horizon Imitation Learning by Watching Human Play](https://mlsanity.com/paper/2302.12422/) (2023)
- [DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation](https://mlsanity.com/paper/2403.07788/) (2024)
- [Ditto: Building Digital Twins of Articulated Objects from Interaction](https://mlsanity.com/paper/2202.08227/) (2022)
- [Reconstructing Hand-Object Interactions in the Wild](https://mlsanity.com/paper/2012.09856/) (2020)
- [CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videos](https://mlsanity.com/paper/2410.11831/) (2024)
- [Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulation](https://mlsanity.com/paper/2405.01527/) (2024)
- [WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild](https://mlsanity.com/paper/2409.12259/) (2024)
- [PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objects](https://mlsanity.com/paper/2308.07391/) (2023)
- [Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model](https://mlsanity.com/paper/2410.13882/) (2024)
- [Video Generators are Robot Policies](https://mlsanity.com/paper/2508.00795/) (2025)
- [SpatialTrackerV2: 3D Point Tracking Made Easy](https://mlsanity.com/paper/2507.12462/) (2025)
- [PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation](https://mlsanity.com/paper/2601.03782/) (2026)
- [HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video](https://mlsanity.com/paper/2311.18448/) (2023)
- [Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips](https://mlsanity.com/paper/2309.05663/) (2023)
- [FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration](https://mlsanity.com/paper/2008.08324/) (2020)
- [Large Video Planner Enables Generalizable Robot Control](https://mlsanity.com/paper/2512.15840/) (2025)
- [Real2Code: Reconstruct Articulated Objects via Code Generation](https://mlsanity.com/paper/2406.08474/) (2024)
- [HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videos](https://mlsanity.com/paper/2501.02973/) (2025)
- [AllTracker: Efficient Dense Point Tracking at High Resolution](https://mlsanity.com/paper/2506.07310/) (2025)
- [Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstruction](https://mlsanity.com/paper/2409.18121/) (2024)
- [Vid2Robot: End-to-end Video-conditioned Policy Learning with Cross-Attention Transformers](https://mlsanity.com/paper/2403.12943/) (2024)

## Abstract (arXiv)

Human videos contain rich causal evidence for robot manipulation: they reveal how hand motion induces object motion and produces task-relevant changes in object state. In this work, we study articulated objects such as doors, drawers, cabinets, laptops, ovens, and hinged containers that are ubiquitous in daily life and present unique challenges for embodied interaction. These objects cannot be represented by a single pose; their motion depends on the underlying parts and joints. We introduce a real-to-sim framework that reconstructs a simulation-ready articulated object and hand-object interaction from a casual monocular RGB video, without RGB-D or multi-view input, prior scans, manually specified joints, or robot demonstrations. Our key insight is that dense 3D point tracks provide an embodiment-agnostic articulation cue: points on the fixed link remain approximately stationary, while points on the moving link follow coherent revolute or prismatic motion. Our method segments the links, estimates the joint and its state trajectory, reconstructs an articulated asset, and aligns the recovered 3D hand motion with the object. Central to our approach is a modular recipe that repurposes powerful pretrained models for single-image 3D reconstruction, mesh segmentation, and 3D scene flow, connecting their predictions through explicit geometric reasoning to infer articulation. We use the reconstructed articulated object and the human hand trajectory to replay interactions through contact in MuJoCo. The framework shows how pretrained vision models and explicit motion reasoning can turn casual human videos into articulated object models suitable for downstream embodied interactions. https://track-articulate-act.github.io/
