# Long-Lived Characters, Local Inference: Incremental Memory Maintenance for Game NPCs

arXiv: https://arxiv.org/abs/2609.18935 · HTML: https://mlsanity.com/paper/2609.18935/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 15 of its 29 references that are in the map.
- First posted on arXiv 16 Sep 2026.

## Builds on (most cited first, 15 of 15)

- [Judging LLM-as-a-Judge with MT-Bench and Chatbot Arena](https://mlsanity.com/paper/2306.05685/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Lost in the Middle: How Language Models Use Long Contexts](https://mlsanity.com/paper/2307.03172/) (2023)
- [MemGPT: Towards LLMs as Operating Systems](https://mlsanity.com/paper/2310.08560/) (2023)
- [RULER: What's the Real Context Size of Your Long-Context Language Models?](https://mlsanity.com/paper/2404.06654/) (2024)
- [Transformers are SSMs: Generalized Models and Efficient Algorithms Through Structured State Space Duality](https://mlsanity.com/paper/2405.21060/) (2024)
- [SGLang: Efficient Execution of Structured Language Model Programs](https://mlsanity.com/paper/2312.07104/) (2023)
- [Attention is not Explanation](https://mlsanity.com/paper/1902.10186/) (2019)
- [Evaluating Very Long-Term Conversational Memory of LLM Agents](https://mlsanity.com/paper/2402.17753/) (2024)
- [LongMemEval: Benchmarking Chat Assistants on Long-Term Interactive Memory](https://mlsanity.com/paper/2410.10813/) (2024)
- [Attention is not not Explanation](https://mlsanity.com/paper/1908.04626/) (2019)
- [Gated Delta Networks: Improving Mamba2 with Delta Rule](https://mlsanity.com/paper/2412.06464/) (2024)
- [Prompt Cache: Modular Attention Reuse for Low-Latency Inference](https://mlsanity.com/paper/2311.04934/) (2023)
- [HYPIC: Accelerating Hybrid-Attention LLM Serving with Position-Independent Caching](https://mlsanity.com/paper/2607.01299/) (2026)

## Abstract (arXiv)

A game character should not have to reread its entire life before every conversation. For locally deployed language-model characters, however, revising a few memories can invalidate a long reusable prefix. The resulting preparation cost competes with both foreground dialogue and the maintenance of other characters. This matters especially when dialogue feeds game-defined actions and value judgments: a fluent but incorrect account of who owns an item, or whether a transfer has already happened, can corrupt the input to otherwise deterministic rules. We study incremental memory maintenance for long-lived game NPCs in a quantized Qwen hybrid recurrent-attention model. Our runtime removes superseded attention KV entries, computes replacement records at the true sequence tail, and preserves the continuing recurrent state and unchanged KV. Existing local experiments combine multi-update dialogue replays, fixed-input placement ablations, and attention diagnostics. Independent block composition weakens query-conditioned memory selection without a uniform chunk-initial attention collapse. True-tail updates preserve important current-state and historical bindings across eight scripted maintenance rounds; a placement case recovers the full-refill quantity in three reconstructions, while slot-preserving alternatives repeat a double-subtraction error. Attention-distribution proximity alone does not explain these semantic differences. The results motivate treating a character's inference state as a maintained, history-dependent resource, rather than only a disposable encoding of its latest memory text.
