# Clueing up LLMs with Tool-Augmented Deductive Reasoning

arXiv: https://arxiv.org/abs/2609.18736 · HTML: https://mlsanity.com/paper/2609.18736/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Reasoning for agents, planning and code, one of 17 directions in LLM reasoning.
- Builds on 30 of its 32 references that are in the map.
- First posted on arXiv 16 Sep 2026.

## Placed in

- LLM reasoning / [Reasoning for agents, planning and code](https://mlsanity.com/lr/reasoning-for-agents-planning-and-code/)

## Builds on (most cited first, 30 of 30)

- [Measuring Mathematical Problem Solving With the MATH Dataset](https://mlsanity.com/paper/2103.03874/) (2021)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [CommonsenseQA: A Question Answering Challenge Targeting Commonsense Knowledge](https://mlsanity.com/paper/1811.00937/) (2018)
- [Gorilla: Large Language Model Connected with Massive APIs](https://mlsanity.com/paper/2305.15334/) (2023)
- [ToolkenGPT: Augmenting Frozen Language Models with Massive Tools via Tool Embeddings](https://mlsanity.com/paper/2305.11554/) (2023)
- [Tool Learning with Large Language Models: A Survey](https://mlsanity.com/paper/2405.17935/) (2024)
- [ReClor: A Reading Comprehension Dataset Requiring Logical Reasoning](https://mlsanity.com/paper/2002.04326/) (2020)
- [TALM: Tool Augmented Language Models](https://mlsanity.com/paper/2205.12255/) (2022)
- [Navigate through Enigmatic Labyrinth A Survey of Chain of Thought Reasoning: Advances, Frontiers and Future](https://mlsanity.com/paper/2309.15402/) (2023)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [T-Eval: Evaluating the Tool Utilization Capability of Large Language Models Step by Step](https://mlsanity.com/paper/2312.14033/) (2023)
- [SciAgent: Tool-augmented Language Models for Scientific Reasoning](https://mlsanity.com/paper/2402.11451/) (2024)
- [MR-GSM8K: A Meta-Reasoning Benchmark for Large Language Model Evaluation](https://mlsanity.com/paper/2312.17080/) (2023)
- [Clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents](https://mlsanity.com/paper/2305.13455/) (2023)
- [ChatCoT: Tool-Augmented Chain-of-Thought Reasoning on Chat-based Large Language Models](https://mlsanity.com/paper/2305.14323/) (2023)
- [Multi-LogiEval: Towards Evaluating Multi-Step Logical Reasoning Ability of Large Language Models](https://mlsanity.com/paper/2406.17169/) (2024)
- [MATHSENSEI: A Tool-Augmented Large Language Model for Mathematical Reasoning](https://mlsanity.com/paper/2402.17231/) (2024)
- [ToolDial: Multi-turn Dialogue Generation Method for Tool-Augmented Language Models](https://mlsanity.com/paper/2503.00564/) (2025)
- [GameArena: Evaluating LLM Reasoning through Live Computer Games](https://mlsanity.com/paper/2412.06394/) (2024)
- [The Curse of CoT: On the Limitations of Chain-of-Thought in In-Context Learning](https://mlsanity.com/paper/2504.05081/) (2025)
- [AMONGAGENTS: Evaluating Large Language Models in the Interactive Text-Based Social Deduction Game](https://mlsanity.com/paper/2407.16521/) (2024)
- [PokerBench: Training Large Language Models to become Professional Poker Players](https://mlsanity.com/paper/2501.08328/) (2025)
- [Automated test generation to evaluate tool-augmented LLMs as conversational AI agents](https://mlsanity.com/paper/2409.15934/) (2024)
- [GAMEBoT: Transparent Assessment of LLM Reasoning in Games](https://mlsanity.com/paper/2412.13602/) (2024)
- [DiaTool-DPO: Multi-Turn Direct Preference Optimization for Tool-Augmented Large Language Models](https://mlsanity.com/paper/2504.02882/) (2025)
- [Approximating Human Strategic Reasoning with LLM-Enhanced Recursive Reasoners Leveraging Multi-agent Hypergames](https://mlsanity.com/paper/2502.07443/) (2025)
- [Beyond Correctness: Rewarding Faithful Reasoning in Retrieval-Augmented Generation](https://mlsanity.com/paper/2510.13272/) (2025)
- [ToolHaystack: Stress-Testing Tool-Augmented Language Models in Realistic Long-Term Interactions](https://mlsanity.com/paper/2505.23662/) (2025)
- [Do You Get the Hint? Benchmarking LLMs on the Board Game Concept](https://mlsanity.com/paper/2510.13271/) (2025)
- [How Clued up are LLMs? Evaluating Multi-Step Deductive Reasoning in a Text-Based Game Environment](https://mlsanity.com/paper/2603.17169/) (2026)

## Abstract (arXiv)

Despite recent advances in large language models (LLMs), performing logically consistent deductive reasoning over extended interactions remains challenging. Tasks that require integrating evidence across multiple reasoning steps, maintaining consistency with prior inferences, and updating beliefs under new constraints can surface limitations in current models while providing a useful testbed for evaluating reasoning enhancements. In this paper, we implement a text-based, multi-agent version of the classic board game Clue as an environment to evaluate multi-step, agentic deductive reasoning. In this setting, agents must infer hidden information from a sequence of observations, maintain consistency across turns, and reason over an evolving set of logical constraints. We instantiate six LLM-based agents (GPT-4o-mini and Gemini-2.5-Flash) as players that engage in turn-based gameplay; using three agents per model family, we establish baseline performance across repeated games. We then introduce a tool-augmented approach in which a structured possibility matrix converts implicit game state from generated reasoning logs into an explicit representation of remaining possibilities. The possibility matrix encodes extended-turn memory and deductive constraints, offloading these tasks from the agent. We compare this approach against the baseline to evaluate how tool augmentation supports reasoning quality and task success for autonomous agents in a strategic reasoning environment.
