# Vocabulary-Guided Gait Recognition

arXiv: https://arxiv.org/abs/2609.18413 · HTML: https://mlsanity.com/paper/2609.18413/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 40 of its 66 references that are in the map.
- First posted on arXiv 16 Sep 2026.

## Builds on (most cited first, 30 of 40)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [Visual Instruction Tuning](https://mlsanity.com/paper/2304.08485/) (2023)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [Open-vocabulary Object Detection via Vision and Language Knowledge Distillation](https://mlsanity.com/paper/2104.13921/) (2021)
- [In Defense of the Triplet Loss for Person Re-Identification](https://mlsanity.com/paper/1703.07737/) (2017)
- [Detecting Twenty-thousand Classes using Image-level Supervision](https://mlsanity.com/paper/2201.02605/) (2022)
- [Open-Vocabulary DETR with Conditional Matching](https://mlsanity.com/paper/2203.11876/) (2022)
- [GaitSet: Regarding Gait as a Set for Cross-View Gait Recognition](https://mlsanity.com/paper/1811.06186/) (2018)
- [Gait Recognition via Effective Global-Local Feature Representation and Local Temporal Aggregation](https://mlsanity.com/paper/2011.01461/) (2020)
- [GaitGraph: Graph Convolutional Network for Skeleton-Based Gait Recognition](https://mlsanity.com/paper/2101.11228/) (2021)
- [Gait Recognition in the Wild with Dense 3D Representations and A Benchmark](https://mlsanity.com/paper/2204.02569/) (2022)
- [OpenGait: Revisiting Gait Recognition Toward Better Practicality](https://mlsanity.com/paper/2211.06597/) (2022)
- [Towards a Deeper Understanding of Skeleton-based Gait Recognition](https://mlsanity.com/paper/2204.07855/) (2022)
- [LidarGait: Benchmarking 3D Gait Recognition with Point Clouds](https://mlsanity.com/paper/2211.10598/) (2022)
- [BigGait: Learning Gait Representation You Want by Large Vision Models](https://mlsanity.com/paper/2402.19122/) (2024)
- [SkeletonGait: Gait Recognition Using Skeleton Maps](https://mlsanity.com/paper/2311.13444/) (2023)
- [GPGait: Generalized Pose-based Gait Recognition](https://mlsanity.com/paper/2303.05234/) (2023)
- [DyGait: Exploiting Dynamic Representations for High-performance Gait Recognition](https://mlsanity.com/paper/2303.14953/) (2023)
- [Spatial Transformer Network on Skeleton-based Gait Recognition](https://mlsanity.com/paper/2204.03873/) (2022)
- [Parsing is All You Need for Accurate Gait Recognition in the Wild](https://mlsanity.com/paper/2308.16739/) (2023)
- [GaitGCI: Generative Counterfactual Intervention for Gait Recognition](https://mlsanity.com/paper/2306.03428/) (2023)
- [Learning Rich Features for Gait Recognition by Integrating Skeletons and Silhouettes](https://mlsanity.com/paper/2110.13408/) (2021)
- [Gait Recognition in the Wild with Multi-hop Temporal Switch](https://mlsanity.com/paper/2209.00355/) (2022)
- [GaitMixer: Skeleton-based Gait Representation Learning via Wide-spectrum Multi-axial Mixer](https://mlsanity.com/paper/2210.15491/) (2022)
- [Hierarchical Spatio-Temporal Representation Learning for Gait Recognition](https://mlsanity.com/paper/2307.09856/) (2023)
- [QAGait: Revisit Gait Recognition from a Quality Perspective](https://mlsanity.com/paper/2401.13531/) (2024)
- [OpenGait: A Comprehensive Benchmark Study for Gait Recognition towards Better Practicality](https://mlsanity.com/paper/2405.09138/) (2024)

## Built on by (most cited first, 1 of 1)

- [Attribute-Centric Vision-Language Alignment for Fine-Grained Gait Understanding](https://mlsanity.com/paper/2610.14589/) (2026)

## Abstract (arXiv)

What is a gait? Appearance-based gait networks consider a gait as the human shape and motion information from images. Model-based gait networks treat a gait as the human inherent structure from points. However, the considerations remain vague for humans to comprehend truly. In this work, we introduce a novel paradigm Vocabulary-Guided Gait Recognition, dubbed Gait-World, which attempts to explore gait concepts through human vocabularies with Vision-Language Models (VLMs). Although VLMs have achieved the remarkable progress in various vision tasks, the cognitive capability regarding gait modalities remains limited. The success element in Gait-World is the proper vocabulary prompt where this paradigm carefully selects gait cycle actions as Vocabulary Base, bridging the gait and vocabulary feature spaces and further promoting human understanding for the gait. How to extract gait features? Although previous gait networks have made significant progress, learning solely from gait modalities on limited gait databases makes it difficult to learn universal gait features for practicality. Therefore, we propose the first Gait-World model, dubbed α-Gait, which guides the gait network learning with vocabulary knowledge from VLMs. However, due to the heterogeneity of the modalities, directly integrating vocabulary and gait features is highly challenging as they reside in different embedding spaces. To address the issues, α-Gait designs Vocabulary Relation Mapper and Gait Fine grained Detector to map and establish vocabulary relations in the gait space for detecting corresponding gait features. Extensive experiments on CASIA-B, CCPG, SUSTech1K, Gait3D and GREW reveal the potential value and research directions of vocabulary information from VLMs in the gait field.
