# MSR: Multiple Subject Reference for Video Generation

arXiv: https://arxiv.org/abs/2609.18393 · HTML: https://mlsanity.com/paper/2609.18393/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 8 references that are in the map.
- First posted on arXiv 16 Sep 2026.

## Builds on (most cited first, 8 of 8)

- [LoRA: Low-Rank Adaptation of Large Language Models](https://mlsanity.com/paper/2106.09685/) (2021)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [LTX-2: Efficient Joint Audio-Visual Foundation Model](https://mlsanity.com/paper/2601.03233/) (2026)
- [MAGREF: Masked Guidance for Any-Reference Video Generation with Subject Disentanglement](https://mlsanity.com/paper/2505.23742/) (2025)
- [BindWeave: Subject-Consistent Video Generation via Cross-Modal Integration](https://mlsanity.com/paper/2510.00438/) (2025)
- [Ingredients: Blending Custom Photos with Video Diffusion Transformers](https://mlsanity.com/paper/2501.01790/) (2025)
- [ID-LoRA: Identity-Driven Audio-Video Personalization with In-Context LoRA](https://mlsanity.com/paper/2603.10256/) (2026)
- [Aura: Consistent Multi-Subject Video Generation via VLM-Grounded Semantic Alignment](https://mlsanity.com/paper/2607.04311/) (2026)

## Abstract (arXiv)

Conditioning a video generator on multiple images requires preserving appearance while associating each reference with its intended role. We present MSR (Multiple Subject Reference), a slot-aware conditioning scheme for LTX-based video generation. Each reference image is independently encoded as a static clip and represented by a separate latent-token group. A compact Fourier-feature multilayer perceptron adds a numeric slot embedding, while slot-dependent temporal offsets modify the group's rotary coordinates. The reference groups are prepended to noisy target tokens and serve as clean context during target-only flow-matching training. We implement this scheme through low-rank adaptation and release the resulting weights and inference workflows. Qualitative examples demonstrate compositions containing distinct characters and referenced environments in realistic and stylized scenes. Development observations suggest reduced reference confusion relative to an earlier continuous-reference baseline, while similar clothing, complex garments, and viewpoint changes remain challenging. We describe the conditioning mechanism, the retained training configuration, and the observed strengths and limitations of the released system. A supplementary audio-reference experiment adds voice conditioning while keeping the visual parameters frozen.
